Undead

Undead are the partially reanimated bodies or souls of dead creatures. An undead is created when a dead soul is stuck in the material world because of necromantic magic or strong lingering attachments. If only a small part of the soul is still attached to the world, this creates a lesser undead, a mindless corpse powered by a tiny soul fragment. (Lesser undead only know how to destroy and consume, and are not an option for player characters.) However, if the soul manages to stay in the world entirely, it becomes a greater undead, a fully sentient creature animated by the conviction of the dead soul.

Physical Description

Undead are animated humanoid corpses. Their bodies are partially rotting and decayed, but are also preserved through magic. The stronger an undead’s attachment to the material world, the stronger this preserving magic, and the healthier their bodies appear. A determined and willful undead might appear indistinguishable from a living humanoid of their race. An older, less attached, or mentally unstable undead would appear extremely decayed or even completely skeletal. Less stable undead may have glowing red eyes, exude an aura of darkness, or be partially ethereal.

Undead in Society

Lesser undead are a constant menace to society. They form naturally and easily, as many souls die with moderate lingering attachments to the material world. Any time a person dies, there’s a risk of a murderous undead rising from their grave. Thankfully, Ceremony spells are common and can easily prevent undead from rising. In most humanoid cultures, priests are responsible for burying all citizens and fighting off the menace of undeath.

Greater undead are very different from lesser undead, but that doesn’t stop some people from conflating the two. Some ignorant humanoids tar all undead with the same brush, labeling greater undead murderers and threats to society. The loudest of these people are often the priests and kami who fight the threat of lesser undead every day. Racist discrimination propagated by organized religion is a fact of life for many undead. Some undead avoid this discrimination by hiding their race, pretending to be humanoids, while others work to prove the stereotypes wrong.

Character Stats

Attributes
+0 Strength, +0 Agility, +0 Intellect, +0 Spirit
Misc Stats
30 feet Speed, +0 Size

Varied. You gain an attribute boost of your choice.

Spirit. You have the Spirit trait. This means you don’t age or grow old.

Undead. You have the Undead trait. This means you don’t need to eat, drink, or breathe. You have 10 Toxic Shield and 5 Radiant Weakness.

Cling to Life. When you would reach 5 fatigue, if you haven’t taken Radiant damage in the past minute, you instead go to 4 fatigue.

Necromantic Power. You learn a Necromancer ribbon of your choice.

Hard to Heal. You are harmed instead of healed by some common healing spells, such as Heal and Healing Spirit.

Undead Ancestry. You gain an ancestry feat of your choice.

Ancestry Feats

These feats are available only to undead characters.

Detach Body Part

You can detach your body parts, which continue to function normally

Duration
1 hour, until the body part falls to 0 health, or until you reattach the part

Choose one body part, such as a hand, an eye, or so on. This body part detaches from the rest of your body, falling to the ground. While detached, the body part continues to function normally: eyes can still see, fingers can still move, and your head can still send orders to the rest of your body. Your body part has 10 Defense and 10 Health.

Losing body parts limits what your normal body can do. If you detach a hand or arm, you can’t wield items in that hand. If you detach a leg or foot, you are slowed. If you detach both your eyes, you can’t see from your normal body. If your body part is detached when this power ends, you permanently lose that body part. You regenerate lost body parts over the course of 1 week.

You instinctively know the distance and direction to all your detached body parts. You can use the Recall Body Part power.

For example, you could detach your eye and roll it beneath a door to watch events on the other side. You could split your body into a number of small pieces to cram into a tight space. You could detach your hand to have it crawl towards someone to creep them out.

Incorporeal Move

You can walk through walls for a limited distance

When you Stride, you can walk through walls and other solid objects. If you end your Stride inside of a solid object, you take 2d6 Force damage and are ejected to the nearest empty space.

Lifesense

You sense the number and location of all nearby living creatures

Range
120 feet

You learn the location and Size of each biologically living creature within range. This power does not show constructs, outsiders, undead, or other creatures without biological processes.

No Vital Organs

You take reduced damage from critical hits since you have no weak points

When a Physical attack critically succeeds against you, you take damage as if that attack had only been a success.

Paralyzing Touch

You paralyze a creature you touch

Target
One creature you can reach
Duration
Until the end of your next turn

Make a Spirit attack roll against your target’s Spirit DC.

Critical Success
Your target is unconscious
Success
Your target is stunned
Failure
Your target is slowed