Traits

Damage Types

Bludgeoning

Implies
Physical

Effects with this trait deal damage by crushing, smashing, or flattening targets.

See Uses

Novice Talents (3)
Elemental Blast, Force Shove, Mighty Throw
Veteran Talents (4)
Avalanche Fist, Ground Smash, Instant Tree, Magnify Gravity
Other (5)
Collapse, Gust, Pillar, Tremor, Whirlpool

Cold

Implies
Elemental

Effects with this trait deal damage by freezing targets.

See Uses

Other (1)
Frost

Electricity

Implies
Elemental

Effects with this trait deal damage by shocking, zapping, or electrifying targets.

See Uses

Novice Talents (1)
Shock Net

Fire

Implies
Elemental

Effects with this trait deal damage by burning with fire or heat.

See Uses

Veteran Talents (1)
Overload
Feats (1)
Goblin Torch
Other (3)
Eruption, Heat Metal, Lava Pool

Force

Effects with this trait deal damage with pure magical force.

See Uses

Novice Talents (4)
Arcane Shield, Hold Creature, Sever Mana, Telekinetic Grip
Veteran Talents (1)
Wall of Force
Master Talents (1)
Forcecage
Feats (2)
Eldritch Blast, Magic Missile

Mental

An effect with this trait can alter the target’s mind. Effects with this trait don’t work on objects or mindless creatures.

Effects with this trait deal damage by directly hurting the target’s mind.

See Uses

Novice Talents (9)
Beast Link, Command Person, Command Undead, Inspire Courage, Mind Reading, Motivational Speech, Rage, Suggestion, Trance
Veteran Talents (2)
Confusion, Geas
Master Talents (2)
Dominate, Forbidden Lore
Ribbons (1)
Friends
Feats (2)
Mind Meld, Telepath

Necrotic

Effects with this trait deal damage by draining a target’s life force, withering it away, or attacking its soul.

See Uses

Novice Talents (3)
Drain Touch, Harm, Shadow Blade
Veteran Talents (2)
Circle of Death, Enervation
Master Talents (3)
Blood Drain, Quivering Palm, Shadow Assassin
Ribbons (1)
Decompose
Feats (1)
Paralyzing Touch

Piercing

Implies
Physical

Effects with this trait deal damage by impaling, stabbing, or needling targets.

See Uses

Novice Talents (2)
Bear Trap, Thorn Whip

Radiant

Effects with this trait deal damage by burning creatures with radiant energy.

See Uses

Novice Talents (3)
Exorcise, Guiding Bolt, Smite Evil
Veteran Talents (1)
Crusader’s Mantle
Other (1)
Sunbeam

Slashing

Implies
Physical

Effects with this trait deal damage by cutting, slicing, or hacking targets.

Sonic

Implies
Elemental

Effects with this trait deal damage with concussive waves of sound. An effect with this trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum.

Toxic

Implies
Elemental

Effects with this trait deal damage by corroding or poisoning a target.

See Uses

Novice Talents (2)
Mutagen, Poison Blade

Creature Types

Animal

A creature with this trait is an animal.

Construct

A creature with this trait is a clockwork robot or magical golem.

Fey

Implies
Spirit

A creature with this trait is a wild, chaotic spirit that lives in the feywild.

Humanoid

A creature with this trait is biologically similar to a human, with the same general body shape, limbs, and internal biology.

Monster

A creature with this trait is an animal or humanoid infused with magic that significantly alters its form, often granting it supernatural powers.

Outsider

Implies
Spirit

A creature with this trait is a destructive spirit that feeds off of emotions.

Plant

A creature with this trait is a plant.

Spirit

A creature with this trait is a supernatural spirit, a magical entity that interacts with the world in an unusual way.

Undead

Implies
Spirit

A creature with this trait is a soul that persists in the world after its normal death.

Unintelligent

A creature with this trait doesn’t have the mental capacity to understand complex ideas. An unintelligent creature generally can’t speak, cast spells, or interact socially.

General

Auditory

Concentrate

A power with this trait requires a degree of mental concentration and discipline.

See Uses

Basic Powers (2)
Seek, Sustain
Novice Talents (9)
Clockwork Turret, Focus Aim, Hunt Prey, Magitech Engine, Mind over Body, Spirit Carve, Strategem, Universal Gadget, Upgrade Weapon
Veteran Talents (2)
Hunter’s Vision, Nightmare Blade
Master Talents (1)
Alter Illusion
Feats (6)
Bon Mot, Evangelize, Instant Reshape, Mind Meld, Read Incantation, Verdant

Dark

This effect creates or manipulates darkness.

See Uses

Novice Talents (1)
Darkness
Veteran Talents (1)
Dark Aura

Divination

Effects with this trait reveal knowledge about a creature, object, or location. Effects with this trait might also determine what is likely to happen in the near future. Predictions of the future are never guaranteed to give correct results, only guesses or possible outcomes.

See Uses

Novice Talents (1)
Mind Reading
Veteran Talents (1)
Clairvoyance
Ribbons (5)
Augury, Identify Magic, Object Reading, Read Omens, Zone of Truth
Feats (11)
Arcane Sense, Divine Sense, Hear Prayer, Lie Detector, Lifesense, Locate Animals or Plants, Monstrous Instincts, Sense Emotions, Travel Guide, Verdant, Wanderer

Elemental

Effects with this trait deal damage by some kind of interaction with one of the chemical elements or forces that make up the universe.

Emotion

Implies
Mental

Effects with this trait alter a creature’s emotions. Creatures that can’t feel emotions are immune to effects with this trait.

See Uses

Novice Talents (7)
Animal Friendship, Inspire Courage, Motivational Speech, Phantom Treasure, Rage, Taunting Shout, Trance
Veteran Talents (1)
Confusion
Ribbons (1)
Friends
Feats (11)
Bon Mot, Cheerleader, Devour Emotions, Fascinating Performance, Glory in Victory, Indomitable, Inflame Hatred, Organized Action, Sense Emotions, Taunt, Vicious Mockery

Fear

Implies
Emotion, Mental

An effect with this trait evokes the emotion of fear.

See Uses

Veteran Talents (1)
Terror
Feats (1)
Scare to Death

Healing

An effect with this trait restores a creature’s body, typically by restoring HP, but sometimes by removing diseases or other debilitating effects.

See Uses

Novice Talents (5)
Drain Touch, Goodberry, Heal, Restorative Magic, Second Wind
Veteran Talents (2)
Healing Alchemy, Revivify
Master Talents (2)
Blood Drain, Rewind
Ribbons (2)
Donate Energy, Spark of Growth
Feats (3)
Flesh Eater, Instant Reshape, Invigorating Herbs

Light

This effect creates or manipulates light.

See Uses

Novice Talents (1)
Guiding Bolt
Veteran Talents (1)
Daylight
Ribbons (2)
Dancing Lights, Light
Other (3)
Blinding Light, Sunbeam, Warding Light

Linguistic

An effect with this trait depends on language comprehension. A Linguistic effect that targets a creature works only if the target understands the language you are using.

See Uses

Basic Powers (1)
Inspire
Novice Talents (5)
Command Person, Joint Assault, Motivational Speech, Order, Suggestion
Veteran Talents (4)
Geas, Knight’s Move, Victorious Call, White Raven Tactics
Master Talents (1)
Warlord’s Charge
Ribbons (2)
Guidance, Silver Tongue
Feats (6)
Bon Mot, Cheerleader, Evangelize, Forced Error, Telepath, Vicious Mockery

Manipulate

You must physically manipulate an item or make gestures to use a power with this trait. Creatures without a suitable appendage can’t use powers with this trait.

See Uses

Basic Powers (1)
Interact
Novice Talents (5)
Clockwork Turret, Magitech Engine, Mutagen, Universal Gadget, Upgrade Weapon
Feats (3)
Counter Charge, Invigorating Herbs, Read Incantation

Move

A power with this trait involves moving from one space to another.

See Uses

Basic Powers (2)
Stand, Stride
Novice Talents (3)
Cover Ally, Leap Attack, Tumble
Veteran Talents (1)
Steel Wind Strike
Master Talents (1)
Flash Step
Other (1)
Dancing Leaf

Phantasm

Implies
Mental

A power with this trait plants a vision in the target’s mind, making them see or hear things that aren’t there. Only the target of the phantasm can sense the effect of the power.

See Uses

Novice Talents (2)
Phantom Pain, Phantom Treasure
Veteran Talents (1)
Dream
Master Talents (1)
Phantom Prison

Physical

Effects with this trait deal damage by some kind of collision between physical objects.

Reputation

Effect with this trait represent broad changes in how other people view you socially. Reputation effects don’t apply to unintelligent or asocial monsters, or to people who are so separate from society that they haven’t heard about you. Reputation effects can be cancelled out by a conflicting reputation caused by your actions or by other people spreading rumors about you.

See Uses

Ribbons (5)
Gentle Affect, Knight, Oracle, Renowned Duelist, Style Master
Feats (4)
Famous Performer, Intimidating Reputation, Priestly Status, Trustworthy

Tactile

An effect with this trait can affect only creatures that can touch it.

Teleportation

Effects with this trait allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.

See Uses

Novice Talents (3)
Misty Step, Shadow Step, Transposition
Veteran Talents (3)
Banishment, Dimension Door, Vengeful Jaunt

Transfiguration

An effect with this trait changes the target’s physical form in some way.

See Uses

Novice Talents (5)
Adhesive Bog, Alter Creature, Enlarge/Reduce, Grease, Mutagen
Veteran Talents (1)
Transmute
Master Talents (1)
Petrify
Ribbons (3)
Minor Alchemy, Minor Transfiguration, Shillelagh
Other (1)
Liquify

Visual

An effect with this trait can affect only creatures that can see it.

See Uses

Novice Talents (1)
Color Spray
Veteran Talents (1)
Hypnotic Pattern

Mechanical

Anything

This trait describes all powers. Every power has the Anything trait.

Attack

Cantrip

Daily

Death

An effect with this trait kills a non-player character immediately if it reduces them to 0 health. If an effect with this trait reduces a player charcter to 0 health, the player character gains 1 fatigue.

See Uses

Novice Talents (2)
Finishing Blow, Path to the Grave
Veteran Talents (1)
Transmute
Master Talents (1)
Invoke Disintegrate
Feats (1)
Scare to Death

Encounter

Fortune

Effects with this trait alter how you roll your dice. You can never have more than one Fortune effect alter a single roll. If multiple Fortune effects would apply, only the last one applies.

See Uses

Novice Talents (3)
Future Sight, Lucky, Portent
Veteran Talents (1)
Lightning Recovery
Feats (4)
Destined Hero, Dwarven Luck, Reckless Abandon, Reliable Magic

Illusion

Implies
Visual

A power with this trait conjures an illusion, which is like an image or hologram of an object. You can see, hear, and smell illusions, but you cannot touch them. Some illusions, called tangible illusions, are solid and can be touched. All illusions can perform small natural animations, such as grass waving in the wind, water flowing in a creek, or a person breathing.

Physical interaction with the illusion reveals it as fake, because things can pass through it. You can also investigate an illusion with the Seek power: if you succeed on an Intellect+Notice roll against the Magic DC of the illusion’s creator, you realize the illusion is fake. Even if you know something is an illusion, it still affects your senses normally.

See Uses

Novice Talents (4)
Illusory Clone, Illusory Disguise, Shadow Blade, Static Image
Veteran Talents (1)
Major Image
Ribbons (4)
Chameleon, Disguise Object, Glamour, Minor Illusion

Invocation

Implies
Specialize

When you learn an Invocation power, choose one of the Bludgeoning, Cold, Electricity, Fire, Necrotic, Radiant, Sonic, or Toxic traits. The power gains that trait.

See Uses

Novice Talents (3)
Invoke Burn, Invoke Vengeance, Invoke Wave
Veteran Talents (2)
Invoke Blast, Invoke Cloud
Master Talents (1)
Invoke Disintegrate
Ribbons (3)
Enchant Weapon, Minor Blast, Shatter
Feats (3)
Mystic Bolt, Mystic Burst, Mystic Chain

Minion

A creature with the Minion trait is controlled by another creature. In combat, Minion creatures can’t use powers unless their master uses the Command power.

Polymorph

These effects transform the target into a new form. A target can’t be under the effect of more than one Polymorph effect at a time, later Polymorph effects disrupt existing ones. While you are polymorphed, your gear is absorbed into you; the passive abilities of your gear still function, but you can’t activate or use any items.

See Uses

Novice Talents (2)
Combat Form, Scout Form
Veteran Talents (1)
Polymorph
Master Talents (1)
Swarm Body

Retroactive

An power with this trait modifies the past of the campaign setting in some way. The game proceeds as if the world had been that way all along. These powers can’t be used in ways that significantly conflict with established setting details. Using a Retroactive powers is a metagame decision, as the game character isn’t aware that their actions are rewriting the past.

See Uses

Novice Talents (1)
Chessmaster
Veteran Talents (1)
Swap with Clone
Feats (13)
Always Invited, Backup Disguise, Bishop, Connections, Cousins Everywhere, Crazy Prepared, Dubious Knowledge, Elven Skill, High Status, Historian, Monster Handler, Prior Pickpocketing, Scout Terrain

Ritual

A ritual spell can be cast through a long, complex ritual to save mana. The Mana cost of the spell is reduced by 1 for every 10 minutes you spend performing the ritual. This can reduce the Mana cost of the spell to 0. Powers with this trait always have the Spell trait as well.

See Uses

Novice Talents (2)
Animal Friendship, Glyph
Veteran Talents (1)
Awaken
Master Talents (2)
Antimagic Field, Consecrate
Ribbons (14)
Animal Messenger, Augury, Detect Poison, Eldritch Lore, Floating Disk, Identify Magic, Minor Alchemy, Minor Transfiguration, Object Reading, Revert Transfiguration, Spark of Growth, Speak with Dead, Unseen Servant, Zone of Truth

Specialize

When you learn a power with this trait, you choose one specialization from a list in the power. The power lists the available specializations in the Specializations sidebar.

See Uses

Novice Talents (10)
Dragon Stance, Elemental Blast, Elemental Mobility, Elemental Prison, Elemental Shield, Elemental Weapon, Exorcise, Fighting Style, Magic Affinity, Panache
Veteran Talents (3)
Blast Strike, Elemental Finisher, Elemental Wall
Master Talents (2)
Elemental Tornado, Supernatural Rage
Ribbons (3)
Create Element, Move Element, Shape Item
Feats (2)
Bestial Mobility, Dragon’s Breath

Spell

A power with this trait is called a spell. See here for more information.

See Uses

Novice Talents (73)
Adhesive Bog, Aid, Alter Creature, Animal Friendship, Animate Dead, Animate Object, Arcane Shield, Bad Luck Charm, Bane, Beast Link, Bestow Curse, Bless, Catapult, Color Spray, Combat Form, Command Person, Command Undead, Conjure/Vanish, Control Earth, Control Ice, Counterspell, Darkness, Death Ward, Dispel Magic, Distortion, Drain Touch, Elemental Blast, Elemental Mobility, Elemental Prison, Elemental Shield, Enhance Ability, Enlarge/Reduce, Entangle, Exorcise, Expedite, Force Shove, Future Sight, Gather Swarm, Glyph, Goodberry, Grease, Guiding Bolt, Harm, Heal, Hold Creature, Illusory Clone, Illusory Disguise, Impending Doom, Invisibility, Invoke Beam, Invoke Burn, Invoke Hazard, Invoke Vengeance, Invoke Wave, Mind Reading, Misty Step, Path to the Grave, Phantom Pain, Phantom Treasure, Protector Ward, Scout Form, Sever Mana, Shadow Step, Smite Evil, Static Image, Suggestion, Summon Animal, Summon Fey, Telekinetic Grip, Thorn Whip, Transposition, Vengeful Ghost, Warped Space
Veteran Talents (35)
Arcane Hand, Awaken, Banishment, Circle of Death, Clairvoyance, Confusion, Control Air, Control Water, Crusader’s Mantle, Dark Aura, Daylight, Dimension Door, Dream, Elemental Finisher, Elemental Wall, Enervation, Geas, Haste, Healing Spirit, Hypnotic Pattern, Insect Plague, Instant Tree, Invoke Blast, Invoke Cloud, Magnify Gravity, Major Image, Polymorph, Resilient Sphere, Revivify, Slow, Spirit Guardians, Terror, Transmute, Tree Stride, Wall of Force
Master Talents (21)
Antimagic Field, Blood Drain, Consecrate, Control Gravity, Control Lava, Control Plants, Create Undead, Deceitful Fog, Dominate, Elemental Tornado, Forbidden Lore, Forcecage, Holy Aura, Invoke Chain, Invoke Disintegrate, Petrify, Phantom Prison, Reshape Terrain, Rewind, Shadow Assassin, Swarm Body
Ribbons (35)
Animal Messenger, Augury, Chameleon, Control Fire, Create Element, Dancing Lights, Decompose, Detect Poison, Disguise Object, Eldritch Lore, Enchant Weapon, Evil Eye, Feather Fall, Floating Disk, Friends, Guidance, Identify Magic, Levitate, Light, Mage Hand, Minor Alchemy, Minor Blast, Minor Illusion, Minor Transfiguration, Move Element, Object Reading, Regulate Temperature, Revert Transfiguration, Shape Item, Shatter, Shillelagh, Spark of Growth, Speak with Dead, Unseen Servant, Zone of Truth
Feats (8)
Eldritch Blast, Magic Missile, Mystic Bolt, Mystic Burst, Mystic Chain, Overchannel, Rebuke Spirits, Ward Ally

Stance

A stance is a general combat strategy that you enter by using a power with the Stance trait, and that you remain in for some time. You can be in a stance only during combat.

A stance lasts until you fall unconscious, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. You can voluntarily exit a stance at the start or end of your turn.

See Uses

Novice Talents (4)
Crane Stance, Dragon Stance, Tiger Stance, Wolf Stance
Feats (8)
Distant Strike, Dual Bludgeons, Dueling Sword, Into the Fray, Parrying Dagger, Point-Blank Shot, Stable Stance, Staff Fighting

Wrestling

Implies
Attack

A power with this trait involves physically pushing another creature around. If your target is a larger Size than you, you have a -10 penalty to the attack roll for each point of Size difference.

See Uses

Basic Powers (4)
Disarm, Grapple, Shove, Trip
Novice Talents (1)
Mighty Throw

Items

Finesse

A melee weapon with this trait is light, quick, and precise. A creature making a Strike with a Finesse weapon can use either Strength or Agility for the attack roll.

Fragile

An item with this trait breaks very easily. Whenever a creature critically fails a die roll involving the item, the item permanently breaks.

One-Handed

An item with this trait requires one hand to wield. You cannot use this hand for anything else while wielding this item.

Two-Handed

An item with this trait requires two hands to wield. You cannot use these hands for anything else while wielding this item.