Traits
Damage Types
Bludgeoning
- Implies
- Physical
Effects with this trait deal damage by crushing, smashing, or flattening targets.
See Uses
- Novice Talents (3)
- Elemental Blast, Force Shove, Mighty Throw
- Veteran Talents (4)
- Avalanche Fist, Ground Smash, Instant Tree, Magnify Gravity
- Other (5)
- Collapse, Gust, Pillar, Tremor, Whirlpool
Cold
Electricity
- Implies
- Elemental
Effects with this trait deal damage by shocking, zapping, or electrifying targets.
See Uses
- Novice Talents (1)
- Shock Net
Fire
- Implies
- Elemental
Effects with this trait deal damage by burning with fire or heat.
See Uses
- Veteran Talents (1)
- Overload
- Feats (1)
- Goblin Torch
- Other (3)
- Eruption, Heat Metal, Lava Pool
Force
Effects with this trait deal damage with pure magical force.
See Uses
- Novice Talents (4)
- Arcane Shield, Hold Creature, Sever Mana, Telekinetic Grip
- Veteran Talents (1)
- Wall of Force
- Master Talents (1)
- Forcecage
- Feats (2)
- Eldritch Blast, Magic Missile
Mental
An effect with this trait can alter the target’s mind. Effects with this trait don’t work on objects or mindless creatures.
Effects with this trait deal damage by directly hurting the target’s mind.
See Uses
- Novice Talents (9)
- Beast Link, Command Person, Command Undead, Inspire Courage, Mind Reading, Motivational Speech, Rage, Suggestion, Trance
- Veteran Talents (2)
- Confusion, Geas
- Master Talents (2)
- Dominate, Forbidden Lore
- Ribbons (1)
- Friends
- Feats (2)
- Mind Meld, Telepath
Necrotic
Effects with this trait deal damage by draining a target’s life force, withering it away, or attacking its soul.
See Uses
- Novice Talents (3)
- Drain Touch, Harm, Shadow Blade
- Veteran Talents (2)
- Circle of Death, Enervation
- Master Talents (3)
- Blood Drain, Quivering Palm, Shadow Assassin
- Ribbons (1)
- Decompose
- Feats (1)
- Paralyzing Touch
Piercing
- Implies
- Physical
Effects with this trait deal damage by impaling, stabbing, or needling targets.
See Uses
- Novice Talents (2)
- Bear Trap, Thorn Whip
Radiant
Effects with this trait deal damage by burning creatures with radiant energy.
See Uses
- Novice Talents (3)
- Exorcise, Guiding Bolt, Smite Evil
- Veteran Talents (1)
- Crusader’s Mantle
- Other (1)
- Sunbeam
Slashing
- Implies
- Physical
Effects with this trait deal damage by cutting, slicing, or hacking targets.
Sonic
- Implies
- Elemental
Effects with this trait deal damage with concussive waves of sound. An effect with this trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum.
Toxic
- Implies
- Elemental
Effects with this trait deal damage by corroding or poisoning a target.
See Uses
- Novice Talents (2)
- Mutagen, Poison Blade
Creature Types
Animal
A creature with this trait is an animal.
Construct
A creature with this trait is a clockwork robot or magical golem.
Fey
- Implies
- Spirit
A creature with this trait is a wild, chaotic spirit that lives in the feywild.
Humanoid
A creature with this trait is biologically similar to a human, with the same general body shape, limbs, and internal biology.
Monster
A creature with this trait is an animal or humanoid infused with magic that significantly alters its form, often granting it supernatural powers.
Outsider
- Implies
- Spirit
A creature with this trait is a destructive spirit that feeds off of emotions.
Plant
A creature with this trait is a plant.
Spirit
A creature with this trait is a supernatural spirit, a magical entity that interacts with the world in an unusual way.
Undead
- Implies
- Spirit
A creature with this trait is a soul that persists in the world after its normal death.
Unintelligent
A creature with this trait doesn’t have the mental capacity to understand complex ideas. An unintelligent creature generally can’t speak, cast spells, or interact socially.
General
Auditory
An effect with this trait can affect only creatures that can hear it.
See Uses
- Basic Powers (2)
- Command, Inspire
- Novice Talents (8)
- Animal Friendship, Command Person, Inspire Courage, Joint Assault, Motivational Speech, Order, Suggestion, Taunting Shout
- Veteran Talents (4)
- Geas, Knight’s Move, Victorious Call, White Raven Tactics
- Master Talents (1)
- Warlord’s Charge
- Ribbons (3)
- Guidance, Silver Tongue, Speak with Animals
- Feats (11)
- Befriend Animal, Bon Mot, Cheerleader, Evangelize, Fascinating Performance, Forced Error, Glory in Victory, Inflame Hatred, Scare to Death, Taunt, Vicious Mockery
Concentrate
A power with this trait requires a degree of mental concentration and discipline.
See Uses
- Basic Powers (2)
- Seek, Sustain
- Novice Talents (9)
- Clockwork Turret, Focus Aim, Hunt Prey, Magitech Engine, Mind over Body, Spirit Carve, Strategem, Universal Gadget, Upgrade Weapon
- Veteran Talents (2)
- Hunter’s Vision, Nightmare Blade
- Master Talents (1)
- Alter Illusion
- Feats (6)
- Bon Mot, Evangelize, Instant Reshape, Mind Meld, Read Incantation, Verdant
Dark
This effect creates or manipulates darkness.
Divination
Effects with this trait reveal knowledge about a creature, object, or location. Effects with this trait might also determine what is likely to happen in the near future. Predictions of the future are never guaranteed to give correct results, only guesses or possible outcomes.
See Uses
- Novice Talents (1)
- Mind Reading
- Veteran Talents (1)
- Clairvoyance
- Ribbons (5)
- Augury, Identify Magic, Object Reading, Read Omens, Zone of Truth
- Feats (11)
- Arcane Sense, Divine Sense, Hear Prayer, Lie Detector, Lifesense, Locate Animals or Plants, Monstrous Instincts, Sense Emotions, Travel Guide, Verdant, Wanderer
Elemental
Effects with this trait deal damage by some kind of interaction with one of the chemical elements or forces that make up the universe.
Emotion
- Implies
- Mental
Effects with this trait alter a creature’s emotions. Creatures that can’t feel emotions are immune to effects with this trait.
See Uses
- Novice Talents (7)
- Animal Friendship, Inspire Courage, Motivational Speech, Phantom Treasure, Rage, Taunting Shout, Trance
- Veteran Talents (1)
- Confusion
- Ribbons (1)
- Friends
- Feats (11)
- Bon Mot, Cheerleader, Devour Emotions, Fascinating Performance, Glory in Victory, Indomitable, Inflame Hatred, Organized Action, Sense Emotions, Taunt, Vicious Mockery
Fear
An effect with this trait evokes the emotion of fear.
See Uses
- Veteran Talents (1)
- Terror
- Feats (1)
- Scare to Death
Healing
An effect with this trait restores a creature’s body, typically by restoring HP, but sometimes by removing diseases or other debilitating effects.
See Uses
- Novice Talents (5)
- Drain Touch, Goodberry, Heal, Restorative Magic, Second Wind
- Veteran Talents (2)
- Healing Alchemy, Revivify
- Master Talents (2)
- Blood Drain, Rewind
- Ribbons (2)
- Donate Energy, Spark of Growth
- Feats (3)
- Flesh Eater, Instant Reshape, Invigorating Herbs
Light
This effect creates or manipulates light.
See Uses
- Novice Talents (1)
- Guiding Bolt
- Veteran Talents (1)
- Daylight
- Ribbons (2)
- Dancing Lights, Light
- Other (3)
- Blinding Light, Sunbeam, Warding Light
Linguistic
An effect with this trait depends on language comprehension. A Linguistic effect that targets a creature works only if the target understands the language you are using.
See Uses
- Basic Powers (1)
- Inspire
- Novice Talents (5)
- Command Person, Joint Assault, Motivational Speech, Order, Suggestion
- Veteran Talents (4)
- Geas, Knight’s Move, Victorious Call, White Raven Tactics
- Master Talents (1)
- Warlord’s Charge
- Ribbons (2)
- Guidance, Silver Tongue
- Feats (6)
- Bon Mot, Cheerleader, Evangelize, Forced Error, Telepath, Vicious Mockery
Manipulate
You must physically manipulate an item or make gestures to use a power with this trait. Creatures without a suitable appendage can’t use powers with this trait.
See Uses
- Basic Powers (1)
- Interact
- Novice Talents (5)
- Clockwork Turret, Magitech Engine, Mutagen, Universal Gadget, Upgrade Weapon
- Feats (3)
- Counter Charge, Invigorating Herbs, Read Incantation
Move
A power with this trait involves moving from one space to another.
See Uses
- Basic Powers (2)
- Stand, Stride
- Novice Talents (3)
- Cover Ally, Leap Attack, Tumble
- Veteran Talents (1)
- Steel Wind Strike
- Master Talents (1)
- Flash Step
- Other (1)
- Dancing Leaf
Phantasm
- Implies
- Mental
A power with this trait plants a vision in the target’s mind, making them see or hear things that aren’t there. Only the target of the phantasm can sense the effect of the power.
See Uses
- Novice Talents (2)
- Phantom Pain, Phantom Treasure
- Veteran Talents (1)
- Dream
- Master Talents (1)
- Phantom Prison
Physical
Effects with this trait deal damage by some kind of collision between physical objects.
Reputation
Effect with this trait represent broad changes in how other people view you socially. Reputation effects don’t apply to unintelligent or asocial monsters, or to people who are so separate from society that they haven’t heard about you. Reputation effects can be cancelled out by a conflicting reputation caused by your actions or by other people spreading rumors about you.
See Uses
- Ribbons (5)
- Gentle Affect, Knight, Oracle, Renowned Duelist, Style Master
- Feats (4)
- Famous Performer, Intimidating Reputation, Priestly Status, Trustworthy
Tactile
An effect with this trait can affect only creatures that can touch it.
Teleportation
Effects with this trait allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.
See Uses
- Novice Talents (3)
- Misty Step, Shadow Step, Transposition
- Veteran Talents (3)
- Banishment, Dimension Door, Vengeful Jaunt
Transfiguration
An effect with this trait changes the target’s physical form in some way.
See Uses
- Novice Talents (5)
- Adhesive Bog, Alter Creature, Enlarge/Reduce, Grease, Mutagen
- Veteran Talents (1)
- Transmute
- Master Talents (1)
- Petrify
- Ribbons (3)
- Minor Alchemy, Minor Transfiguration, Shillelagh
- Other (1)
- Liquify
Visual
An effect with this trait can affect only creatures that can see it.
See Uses
- Novice Talents (1)
- Color Spray
- Veteran Talents (1)
- Hypnotic Pattern
Mechanical
Anything
This trait describes all powers. Every power has the Anything trait.
Attack
A power with this trait is called an attack. See here for more information.
See Uses
- Basic Powers (6)
- Disarm, Escape, Grapple, Shove, Strike, Trip
- Novice Talents (33)
- Alchemical Bomb, Bear Trap, Bestow Curse, Color Spray, Command Person, Command Undead, Dispel Magic, Drain Touch, Elemental Blast, Elemental Prison, Enlarge/Reduce, Entangle, Exorcise, Feint, Force Shove, Guiding Bolt, Harm, Hold Creature, Invoke Burn, Invoke Vengeance, Invoke Wave, Mighty Throw, Mind Reading, Phantom Pain, Phantom Treasure, Sever Mana, Shock Net, Suggestion, Taunting Shout, Telekinetic Grip, Thorn Whip, Transposition, Tumble
- Veteran Talents (19)
- Avalanche Fist, Banishment, Blast Strike, Circle of Death, Confusion, Elemental Finisher, Enervation, Geas, Hypnotic Pattern, Instant Tree, Invoke Blast, Magnify Gravity, Nightmare Blade, Overload, Polymorph, Resilient Sphere, Slow, Terror, Transmute
- Master Talents (7)
- Blood Drain, Control Gravity, Dominate, Invoke Disintegrate, Petrify, Phantom Prison, Shadow Assassin
- Ribbons (1)
- Friends
- Feats (17)
- Bon Mot, Devour Emotions, Dragon’s Breath, Eldritch Blast, Evangelize, Fascinating Performance, Forced Error, Inflame Hatred, Mind Meld, Mystic Bolt, Mystic Burst, Mystic Chain, Paralyzing Touch, Scare to Death, Sense Emotions, Taunt, Vicious Mockery
- Other (12)
- Blinding Light, Collapse, Earthbind, Eruption, Frost, Gust, Heat Metal, Icicle Barrage, Pillar, Sunbeam, Tremor, Whirlpool
Cantrip
- Implies
- Spell
Spells with this trait can be cast for 0 Mana.
See Uses
- Novice Talents (8)
- Catapult, Counterspell, Drain Touch, Elemental Blast, Guiding Bolt, Invoke Burn, Invoke Wave, Thorn Whip
- Ribbons (21)
- Chameleon, Control Fire, Create Element, Dancing Lights, Decompose, Disguise Object, Enchant Weapon, Evil Eye, Friends, Guidance, Levitate, Light, Mage Hand, Minor Blast, Minor Illusion, Move Element, Regulate Temperature, Shape Item, Shatter, Shillelagh, Spark of Growth
- Feats (5)
- Eldritch Blast, Mystic Bolt, Mystic Burst, Mystic Chain, Ward Ally
Daily
Once you use a power with this trait, you cannot use that power again until you complete an 8-hour rest.
See Uses
- Novice Talents (7)
- Brew Elixir, Chessmaster, Motivational Speech, Rage, Second Wind, Trance, Universal Gadget
- Veteran Talents (6)
- Bloody Retribution, Iron Heart Surge, Ki Flight, Overload, Prophecy, White Raven Tactics
- Master Talents (2)
- Siege Engineer, Style Mimicry
- Ribbons (6)
- Done Holding Back, Find Armor, Find Arrows, Read Omens, Ultimate Destruction, Ultimate Technique
- Feats (26)
- Always Invited, Backup Disguise, Blessed Luck, Connections, Copy Spell, Cousins Everywhere, Crazy Prepared, Destined Hero, Divine Magic, Dubious Knowledge, Dwarven Spirits, Elven Skill, High Status, Historian, Indomitable, Instant Reshape, Invigorating Herbs, Linguist, Monster Handler, Orc Drop, Perfect Physique, Prior Pickpocketing, Reckless Abandon, Scout Terrain, Speed Chess, Travel Guide
Death
An effect with this trait kills a non-player character immediately if it reduces them to 0 health. If an effect with this trait reduces a player charcter to 0 health, the player character gains 1 fatigue.
See Uses
- Novice Talents (2)
- Finishing Blow, Path to the Grave
- Veteran Talents (1)
- Transmute
- Master Talents (1)
- Invoke Disintegrate
- Feats (1)
- Scare to Death
Encounter
Once you use a power with this trait, you cannot use that power again until you complete a 5-minute rest.
See Uses
- Novice Talents (25)
- Bear Trap, Bleeding Strike, Charge, Crippling Strike, Double Shot, Elemental Weapon, Empowered Strike, Expose Weakness, Finishing Blow, Forbidden Technique, Joint Assault, Knockdown, Leap Attack, Mighty Throw, Mind over Body, Poison Blade, Shadow Blade, Shock Net, Sidestep, Smoke Bomb, Sniper’s Shot, Spirit Carve, Stunning Strike, Sudden Lunge, Taunting Shout
- Veteran Talents (15)
- Avalanche Fist, Blast Strike, Counterattack, Debilitating Shot, Flurry of Strikes, Ground Smash, Lightning Recovery, Nightmare Blade, Running Shot, Sacred Spell, Steel Wind Strike, Super Mode, Vengeful Jaunt, Victorious Call, Volley
- Master Talents (9)
- Eldritch Might, Iaijutsu, Infinite Blades, Perfect Accuracy, Quivering Palm, Strike the Soul, Tornado Throw, Untouchable, Warlord’s Charge
- Ribbons (8)
- Call Weapon, Consume Life, Flourish, Mystery Potion, Predict Line, Scary Shiny Glasses, Silver Tongue, Step of the Wind
- Feats (20)
- Architectural Weakness, Bon Mot, Burst of Power, Dragon’s Breath, Evangelize, Flesh Eater, Forced Error, Goblin Torch, Holy Symbol, Inflame Hatred, Lie Detector, Opportunist, Organized Action, Paralyzing Touch, Pursue a Lead, Quick Craft, Reliable Magic, Scare to Death, Verdant, Wild Sprint
Fortune
Effects with this trait alter how you roll your dice. You can never have more than one Fortune effect alter a single roll. If multiple Fortune effects would apply, only the last one applies.
See Uses
- Novice Talents (3)
- Future Sight, Lucky, Portent
- Veteran Talents (1)
- Lightning Recovery
- Feats (4)
- Destined Hero, Dwarven Luck, Reckless Abandon, Reliable Magic
Illusion
- Implies
- Visual
A power with this trait conjures an illusion, which is like an image or hologram of an object. You can see, hear, and smell illusions, but you cannot touch them. Some illusions, called tangible illusions, are solid and can be touched. All illusions can perform small natural animations, such as grass waving in the wind, water flowing in a creek, or a person breathing.
Physical interaction with the illusion reveals it as fake, because things can pass through it. You can also investigate an illusion with the Seek power: if you succeed on an Intellect+Notice roll against the Magic DC of the illusion’s creator, you realize the illusion is fake. Even if you know something is an illusion, it still affects your senses normally.
See Uses
- Novice Talents (4)
- Illusory Clone, Illusory Disguise, Shadow Blade, Static Image
- Veteran Talents (1)
- Major Image
- Ribbons (4)
- Chameleon, Disguise Object, Glamour, Minor Illusion
Invocation
- Implies
- Specialize
When you learn an Invocation power, choose one of the Bludgeoning, Cold, Electricity, Fire, Necrotic, Radiant, Sonic, or Toxic traits. The power gains that trait.
See Uses
- Novice Talents (3)
- Invoke Burn, Invoke Vengeance, Invoke Wave
- Veteran Talents (2)
- Invoke Blast, Invoke Cloud
- Master Talents (1)
- Invoke Disintegrate
- Ribbons (3)
- Enchant Weapon, Minor Blast, Shatter
- Feats (3)
- Mystic Bolt, Mystic Burst, Mystic Chain
Minion
A creature with the Minion trait is controlled by another creature. In combat, Minion creatures can’t use powers unless their master uses the Command power.
Polymorph
These effects transform the target into a new form. A target can’t be under the effect of more than one Polymorph effect at a time, later Polymorph effects disrupt existing ones. While you are polymorphed, your gear is absorbed into you; the passive abilities of your gear still function, but you can’t activate or use any items.
See Uses
- Novice Talents (2)
- Combat Form, Scout Form
- Veteran Talents (1)
- Polymorph
- Master Talents (1)
- Swarm Body
Retroactive
An power with this trait modifies the past of the campaign setting in some way. The game proceeds as if the world had been that way all along. These powers can’t be used in ways that significantly conflict with established setting details. Using a Retroactive powers is a metagame decision, as the game character isn’t aware that their actions are rewriting the past.
See Uses
- Novice Talents (1)
- Chessmaster
- Veteran Talents (1)
- Swap with Clone
- Feats (13)
- Always Invited, Backup Disguise, Bishop, Connections, Cousins Everywhere, Crazy Prepared, Dubious Knowledge, Elven Skill, High Status, Historian, Monster Handler, Prior Pickpocketing, Scout Terrain
Ritual
A ritual spell can be cast through a long, complex ritual to save mana. The Mana cost of the spell is reduced by 1 for every 10 minutes you spend performing the ritual. This can reduce the Mana cost of the spell to 0. Powers with this trait always have the Spell trait as well.
See Uses
- Novice Talents (2)
- Animal Friendship, Glyph
- Veteran Talents (1)
- Awaken
- Master Talents (2)
- Antimagic Field, Consecrate
- Ribbons (14)
- Animal Messenger, Augury, Detect Poison, Eldritch Lore, Floating Disk, Identify Magic, Minor Alchemy, Minor Transfiguration, Object Reading, Revert Transfiguration, Spark of Growth, Speak with Dead, Unseen Servant, Zone of Truth
Specialize
When you learn a power with this trait, you choose one specialization from a list in the power. The power lists the available specializations in the Specializations sidebar.
See Uses
- Novice Talents (10)
- Dragon Stance, Elemental Blast, Elemental Mobility, Elemental Prison, Elemental Shield, Elemental Weapon, Exorcise, Fighting Style, Magic Affinity, Panache
- Veteran Talents (3)
- Blast Strike, Elemental Finisher, Elemental Wall
- Master Talents (2)
- Elemental Tornado, Supernatural Rage
- Ribbons (3)
- Create Element, Move Element, Shape Item
- Feats (2)
- Bestial Mobility, Dragon’s Breath
Spell
A power with this trait is called a spell. See here for more information.
See Uses
- Novice Talents (73)
- Adhesive Bog, Aid, Alter Creature, Animal Friendship, Animate Dead, Animate Object, Arcane Shield, Bad Luck Charm, Bane, Beast Link, Bestow Curse, Bless, Catapult, Color Spray, Combat Form, Command Person, Command Undead, Conjure/Vanish, Control Earth, Control Ice, Counterspell, Darkness, Death Ward, Dispel Magic, Distortion, Drain Touch, Elemental Blast, Elemental Mobility, Elemental Prison, Elemental Shield, Enhance Ability, Enlarge/Reduce, Entangle, Exorcise, Expedite, Force Shove, Future Sight, Gather Swarm, Glyph, Goodberry, Grease, Guiding Bolt, Harm, Heal, Hold Creature, Illusory Clone, Illusory Disguise, Impending Doom, Invisibility, Invoke Beam, Invoke Burn, Invoke Hazard, Invoke Vengeance, Invoke Wave, Mind Reading, Misty Step, Path to the Grave, Phantom Pain, Phantom Treasure, Protector Ward, Scout Form, Sever Mana, Shadow Step, Smite Evil, Static Image, Suggestion, Summon Animal, Summon Fey, Telekinetic Grip, Thorn Whip, Transposition, Vengeful Ghost, Warped Space
- Veteran Talents (35)
- Arcane Hand, Awaken, Banishment, Circle of Death, Clairvoyance, Confusion, Control Air, Control Water, Crusader’s Mantle, Dark Aura, Daylight, Dimension Door, Dream, Elemental Finisher, Elemental Wall, Enervation, Geas, Haste, Healing Spirit, Hypnotic Pattern, Insect Plague, Instant Tree, Invoke Blast, Invoke Cloud, Magnify Gravity, Major Image, Polymorph, Resilient Sphere, Revivify, Slow, Spirit Guardians, Terror, Transmute, Tree Stride, Wall of Force
- Master Talents (21)
- Antimagic Field, Blood Drain, Consecrate, Control Gravity, Control Lava, Control Plants, Create Undead, Deceitful Fog, Dominate, Elemental Tornado, Forbidden Lore, Forcecage, Holy Aura, Invoke Chain, Invoke Disintegrate, Petrify, Phantom Prison, Reshape Terrain, Rewind, Shadow Assassin, Swarm Body
- Ribbons (35)
- Animal Messenger, Augury, Chameleon, Control Fire, Create Element, Dancing Lights, Decompose, Detect Poison, Disguise Object, Eldritch Lore, Enchant Weapon, Evil Eye, Feather Fall, Floating Disk, Friends, Guidance, Identify Magic, Levitate, Light, Mage Hand, Minor Alchemy, Minor Blast, Minor Illusion, Minor Transfiguration, Move Element, Object Reading, Regulate Temperature, Revert Transfiguration, Shape Item, Shatter, Shillelagh, Spark of Growth, Speak with Dead, Unseen Servant, Zone of Truth
- Feats (8)
- Eldritch Blast, Magic Missile, Mystic Bolt, Mystic Burst, Mystic Chain, Overchannel, Rebuke Spirits, Ward Ally
Stance
A stance is a general combat strategy that you enter by using a power with the Stance trait, and that you remain in for some time. You can be in a stance only during combat.
A stance lasts until you fall unconscious, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. You can voluntarily exit a stance at the start or end of your turn.
See Uses
- Novice Talents (4)
- Crane Stance, Dragon Stance, Tiger Stance, Wolf Stance
- Feats (8)
- Distant Strike, Dual Bludgeons, Dueling Sword, Into the Fray, Parrying Dagger, Point-Blank Shot, Stable Stance, Staff Fighting
Wrestling
- Implies
- Attack
A power with this trait involves physically pushing another creature around. If your target is a larger Size than you, you have a -10 penalty to the attack roll for each point of Size difference.
See Uses
- Basic Powers (4)
- Disarm, Grapple, Shove, Trip
- Novice Talents (1)
- Mighty Throw
Items
Finesse
A melee weapon with this trait is light, quick, and precise. A creature making a Strike with a Finesse weapon can use either Strength or Agility for the attack roll.
Fragile
An item with this trait breaks very easily. Whenever a creature critically fails a die roll involving the item, the item permanently breaks.
One-Handed
An item with this trait requires one hand to wield. You cannot use this hand for anything else while wielding this item.
Two-Handed
An item with this trait requires two hands to wield. You cannot use these hands for anything else while wielding this item.