Outsider

Outsiders are eldritch spirits that feed off of the emotions of humanoids. Each individual outsider feeds on a different emotion. Outsiders are categorized as angels or devils depending on the emotion they absorb: angels eat positive emotions, while devils eat negative emotions. An angel might feed off of Satisfaction or Amusement, while a devil might feed off of Shame or Disappointment.

Physical Description

Outsiders are spirits. Like all spirits, they don’t age or reproduce. Outsiders’ physical bodies are magical constructs made of stone, clay, or similar materials. Over time, an outsider can reshape their body to appear as any form they choose. Most outsiders choose normal humanoid forms in order to blend in to society. When an outsider is hurt, their body starts to disintegrate, as chunks of material fall off of their form.

Instead of eating and drinking, outsiders power their bodies by absorbing emotions from nearby humanoids. This absorption affects all humanoids within a few hundred feet. This slightly dampens the emotions of the affected humanoids, but the effect is usually too subtle to notice. An outsider who lives in a town or city can easily survive off the emotions of the other inhabitants.

Outsiders in Society

Outsiders almost always live in towns and cities alongside members of other races. Outsiders never live completely apart from others, as isolation means starvation. Most outsiders have specific emotions that they prefer to eat above all others, in the same way most humans prefer sweet cake to stale bread. For example, an angel who eats Satisfaction might prefer The Satisfaction of Eating a Good Pastry, or a devil who eats Shame might prefer The Shame of Having an Embarassing Secret Exposed. To get a quality meal, outsiders often try to inspire these specific emotions in nearby humanoids. This can make outsiders come across as manipulative or creepy to members of other races.

Other races are usually not fond of outsiders. This stems from outsiders’ tendency towards emotional manipulation - it’s hard to feel comfortable when your neighbor is constantly trying to mess with your emotions. This has led to false depictions of outsiders as murderous shapeshifters and malevolent villains. All major religions condemn outsiders as spiritual abberations, as the kami claim that outsiders violate the normal cycle of life and death. Most outsiders choose to hide from this racism, pretending to be normal humanoids.

Character Stats

Attributes
+0 Strength, +0 Agility, +0 Intellect, +0 Spirit
Misc Stats
30 feet Speed, +0 Size

Varied. You gain an attribute boost of your choice.

Spirit. You have the Spirit trait. This means you don’t age or grow old.

Outsider. You have the Outsider trait. This means you don’t need to eat, drink, or breathe. You have 10 Toxic Shield and 5 Radiant Weakness.

Reshape Form. With 1 week of work, you can change your body to a new shape. You can choose for your new form to be anything, except it must have the same general size, limbs, and sensory organs as a human. Reshaping your body doesn’t affect your stats.

Occult Power. You gain an Occultist ribbon of your choice.

Hard to Heal. You are harmed instead of healed by some common healing spells, such as Heal and Healing Spirit.

Outsider Ancestry. You gain an ancestry feat of your choice.

Ancestry Feats

These feats are available only to outsider characters.

Construct Flesh

You fortify your body to resist piercing attacks

You have 10 Piercing Shield.

Devour Emotions

You devour all of a creature’s emotions, leaving it feeling empty

Range
30 feet

Make a Spirit+Provoke attack roll against your target’s Spirit DC.

Success
Your target’s emotions fade, leaving them feeling empty and calm, and all Emotion powers affecting your target immediately end
Failure
Your target feels slightly calmer than before

Instant Reshape

You discard your old body and instantly make a new one for yourself

You instantly use the Reshape Form ability. You heal half your missing health, as your new form doesn’t carry all the wounds of your old form.

Phylactery

You store your soul in a physical object, making yourself immortal

You have a phylactery, a magic item that acts as a container for your soul. If you die while your phylactery is intact, you can use the Reshape Form ability to form a new body around your phylactery and revive yourself. If your phylactery is destroyed, you die.

Your phylactery can be any item: an article of clothing, a weapon, a holy symbol, or so on. You must always stay nearby your phylactery. At the end of each of your turns, if you are more than 30 feet away from your phylactery, you take 10d6 Necrotic damage.

Sense Emotions

You read all the major emotions in a nearby creature

Range
30 feet
Requirements
You haven’t used Sense Emotions against this target in the last 24 hours

Make a Spirit+Notice attack roll against your target’s Spirit DC.

Critical Success
You learn all the major emotions your target is currently feeling, plus an emotional secret your target is hiding
Success
You learn all the major emotions your target is currently feeling