Mystic Origins
When you learn your first spell, you choose one mystic origin from the list below. Your mystic origin determines your Magic and Mana stats, and gives you unique extra bonuses.
In the descriptions below, your Caster level refers to your combined level in all Mage and Priest classes.
Artificer
You cast magic spells through building items with magical effects.
You can use the Infuse Item power.
Bard
You cast magic spells through performance, stories, or creative art.
When you cast or sustain a spell, you can choose to simultaneously play music, dance, tell a story, or perform in another way. If you do, other creatures who are passively observing you don’t realize you’re casting or sustaining a spell, unless your spell has obvious physical effects. A creature who is actively studying you must successfully roll Intellect+Notice against your Spirit+Perform DC to realize you’re casting or sustaining a spell.
Cleric
You cast magic spells through faith and devotion to your religion.
Choose one spell you know as your domain spell. The cost of your domain spell is reduced by 1. You can change your domain spell whenever you level up.
Innate
You cast magic spells through an inborn connection to magic.
You don’t need an arcane focus to cast or sustain spells. Your spells don’t have the Manipulate trait.
Warlock
You cast magic spells through a bargain with an extraplanar entity.
When you finish an 8-hour rest, you can try to bargain with your patron for more power. Make a Spirit+Eloquence roll against DC 15. On a success, your Mana stat increases by 4. On a failure, your Mana stat decreases by 4. Both effects end when you complete another 8-hour rest.
Wizard
You cast magic spells through intense study and memorization.
When you reach Novice tier in a Mage or Priest class, you learn one ribbon from that class. This ribbon doesn’t count towards the normal limit of ribbons you know from that class.