Elf

Elves are long-lived humanoids who are known for their grace, elegance, and culture. An elf can master many subjects over the centuries, but the years often leave them with strange eccentricities. Elves tend to develop psionic powers over the years, so the oldest elves are strange, eldritch sages with versatile knowledge and abilities.

Physical Description

Elves are the same height as humans on average. Elves are slimmer than humans, giving them superhuman grace but lower strength. They have long and sharply-pointed ears, and they have similarly sharp and angled facial features. Elves have the same range of skin, hair, and eye colors as humans. Elves of both genders tend to wear their hair long instead of cutting it short. Elves mature many times slower than humans, reaching adulthood at around 50 years old. Elves never age past their physical prime, and they never die of old age.

Elves in Society

Elves are often envied by humans for their lifespan. At a glance, it’s impossible to tell if an elf is 60 years old or a thousand. Even after elves stop aging physically, they continue to age mentally. Younger elves tend to be reckless and confident, while older elves tend to be eccentric and conceited. This mental age often brings the gift of psychic powers, which are more common among elves than any other ancestry. However, as the countless years take their toll, the oldest elves slip towards erratic behavior or outright insanity.

Most elves live in small, insular communities with like-minded elves. These communities are led by the oldest elves, who are both the most eccentric and the most set in their ways. Some leaders drive their communities to extreme behaviors: some repress all of their emotions, only talk telepathically, or treat trees as people. Many young elves move to human cities to escape their birth communities, rejecting the oppressive elders and their extreme way of life.

Character Stats

Attributes
+0 Strength, +0 Agility, +0 Intellect, +0 Spirit
Misc Stats
30 feet Speed, +0 Size

Graceful and Sophisticated. You gain an attribute boost to Agility or Intellect.

Humanoid. You have the Humanoid trait.

Trance. You can meditate instead of sleeping. You can’t use powers while meditating, but you are aware of your surroundings.

Long Memories. You gain two Lore proficiencies of your choice.

Elven Ancestry. You gain an ancestry feat of your choice.

Ancestry Feats

These feats are available only to elf characters.

Elven Skill

You reveal you’ve spent decades mastering a particular obscure skill

You reveal that you are a master of a particular obscure and mostly-useless skill, such as Underwater Basket Weaving, Ancient Human Pop Culture, Haphazard Flower Arrangement, Intricate Hair Braiding, or so on. You cannot choose a practical or directly useful skill. See here for more skill ideas.

Logic Purist

You hold to logic above emotion, strictly controlling your demeanor

You have a +5 bonus to your DC against Emotion attacks and against Notice rolls to read your intentions or emotions.

You can speak in a perfect monotone.

Mind Meld

You link minds with another creature, sharing experiences back and forth

Target
One creature you can reach

You link with your target’s mind and share experiences with them. Specify the kinds of experiences you’re trying to learn or share. For example, you could choose to share memories of a certain event, current experiences of emotions, or thoughts on philosophy. The GM determines which exact experiences of this type are shared.

Make an Intellect attack roll against your target’s Intellect DC. (As with all rolls, you can choose to automatically fail or critically fail this roll.)

Critical Success
You learn two experiences from your target
Success
You learn one experience from your target
Failure
No effect
Critical Failure
Your target learns one experience from you

Telepath

You can speak telepathically with all nearby creatures

You can speak telepathically with creatures within 60 feet, forming words or impressions in their mind without sound. Creatures within 60 feet can speak telepathically with you by focusing on a phrase to send.

By replacing normal speech with telepathy, you can remove the Auditory trait from powers you use.

Some telepaths are so used to mental conversation that they forget how to speak normally.

Verdant

You empathically bond with nearby plants to learn about the local area

Area
300-foot emanation

You learn basic information about all the following:

  • All major terrain features and bodies of water in the area
  • All powerful magical effects affecting the whole area
  • The overall health of the plants in the area
  • What types of plants, animals, and humanoids are common to the area

In natural outdoor environments, the radius of the emanation increases to 3 miles.