Human

General description.

Physical Description

As real life. I think we all know what humans look like.

Society

TODO

Character Stats

Attributes
+0 Strength, +0 Agility, +0 Intellect, +0 Spirit
Misc Stats
30 feet Speed, +0 Size

Varied. You gain an attribute boost of your choice.

Humanoid. You have the Humanoid trait.

Choose one of the following options.

  • Flexible. You gain a feat of your choice.

  • Demi-Human. Choose an ancestry of your choice other than human. You can learn ancestry feats from that ancestry, and you gain an ancestry feat of your choice from that ancestry.

Ancestry Feats

These feats are available only to human characters.

Destined Hero

Your destined luck turns great failures into great victories

Trigger
You roll a 1 on the d20 for a die roll

Change the triggering d20 to be a 20 instead of a 1.

Dubious Knowledge

You recount a crazy fact that may or may not be true

State a claim or rumor about the world that you have no evidence for but that might plausibly be true. The GM assigns a DC for this claim based on how extreme it is: a reasonble claim would be DC 5-10, a very unusual one might be DC 15, while a crazy or impossible claim would be DC 20 or more. The GM and the player should agree on the DC. Then, the GM rolls a d20 in secret. If this d20 meets or exceeds the DC, then the claim is actually true, otherwise, the claim is actually false.

Faceless Mook

You’re really good at pretending to be one faceless mook out of many

You have a +10 bonus to die rolls to pretend to be a minor, unremarkable member of a large organization.

For example, you have a +10 bonus to Agility+Stealth rolls to sneak through an army camp by wearing a military uniform. As another example, you have a +10 bonus to Intellect+Eloquence rolls to forge a letter supposedly from a minor administrator in a large guild.

Natural Talent

You have a genius talent in your particular field of study

You learn one Novice talent of your choice. This talent must be from a class that you have at least one level in.

Organized Action

You draw strength from your peers as you speak with the authority of a group

Trigger
You make a Spirit roll to speak as a representative of a large group

You have a +10 bonus to the triggering roll.

As a general rule, this group should have 100 or more members, and most members of the group should agree with your intent as you make the roll. You don’t have to be a formally chosen representative or leader of the group, but you do have to be a member.