Goblin

Goblins are short, green-skinned humanoids who stand roughly 3 feet tall. While they appear vaguely similar to humans, goblins are actually a type of fungus. Their green skin comes from chlorophyll, they have no biological genders, they reproduce asexually by spreading spores, they are vulnerable to fire, and they can draw some energy from sunlight.

Physical Description

Goblins have oversized heads and misshapen, bulbous torsos. They have very sharp teeth than can chew through almost any material, and tough stomachs that can digest even more. Goblins mutate significantly between generations, so each goblin looks different than its parent. These mutations often manifest as deformed facial features or strange lumps. Most goblins live for a very short time, only 5-30 years.

Goblins follow a radically different lifecycle than normal species. An adult goblin’s body contains thousands of spores, which they can plant one at a time, or that release all at once upon death. Spores can float on the wind or be carried by unwitting animals for months. Any spore that reaches a suitable environment (low light, rich soil, some water, and geothermal energy) will start to grow. A young goblin that emerges from a spore carries some instinctual memories from its parent and grows to physical adulthood after only a year.

Goblins in Society

Most goblins live apart from human society, as their biology gives them a very different set of needs and goals. Goblins are less concerned with social status and wealth than humans, as they aren’t driven to marry or provide for children in the same way. It is rare to see a goblin work to cultivate a positive reputation or try to amass material wealth. On the other hand, goblins care much more about creating or protecting the spaces where their spores can grow. Most goblins live in or near these spaces: city sewers, underground cave structures, or dense forest floors.

Very few non-goblins are aware than goblins are fungi instead of mammals. This misunderstanding has led to discrimination, as some humanoids see goblins as uncivilized, insane, or deformed. This prejudice makes it hard for goblins to succeed as part of human society. Some goblins try anyways, as they work to ensure government and economic institutions respect goblins’ unique needs. These reformers are slowly reducing personal and systemic racism against goblins.

Character Stats

Attributes
-1 Strength, +1 Agility, +0 Intellect, +0 Spirit
Misc Stats
35 feet Speed, -1 Size

Varied. You gain an attribute boost of your choice.

Plant. You have the Plant trait. This means you have 5 Fire Weakness.

Cave Sight. You can see in total darkness as if it was dim light out to a distance of 30 feet.

Eat Anything. You can easily digest objects that other races find repugnant or poisonous. You have advantage on die rolls to forage for food.

Goblin Ancestry. You gain an ancestry feat of your choice.

Ancestry Feats

These feats are available only to goblin characters.

Goblin Torch

You light yourself on fire, burning enemies who get too close

Duration
1 minute, or until you are completely submerged in water

When you succeed on a melee Strike or a Wrestling attack, or when a melee Strike or a Wrestling attack succeeds against you, the other creature takes 1d6 damage.

At the end of each of your turns, you take 1d6 damage. If this damage is completely negated (such as by any Fire Shield you have), this power immediately ends.

Razor Teeth

You can chew your way through solid walls

Make an unarmed Strike. This Strike deals 1d6 Piercing base damage, and it deals an extra 20 damage against inanimate objects.

You can efficiently tunnel through walls by repeatedly using this power. As a rough estimate, in one minute of work, you can tunnel through 1 foot of soft material (dirt, sand, plaster) or a few inches of hard material (wood, loose stones, old masonry). You can’t tunnel through materials you can’t damage, such as solid stone or metal.

Reckless Abandon

You somehow survive recklessly charging towards extreme dangers

Duration
Until the end of your next turn

Whenever you take damage, all the damage dice roll the minimum possible values.

Scavenger

You can gather the treasures that humanoids throw away as junk

While in a city, you can earn a comfortable income (roughly 10 gp / week) by searching through trash heaps and sewers, scavenging for valuable items. In addition, you can spend an hour scavenging in a city to find your choice of one of the following:

  • Meals for up to 5 people
  • Simple crafting materials, such as wood or iron
  • A Fragile item worth 10 gp or less

Underfoot

You scurry beneath the feet of larger creatures

You can move through other creature’s spaces at full Speed, even spaces occupied by enemy creatures. You can’t end your movement in another creature’s space. You can hide or take cover behind creatures that have a larger Size than you.