Lizardfolk
Lizardfolk are scaled, reptilian humanoids who can mutate to copy the traits of animals they eat. Normal lizardfolk have minor adaptations that make them strong, fast, and adaptable. The oldest and strongest lizardfolk have mutated to become giant monsters with awesome size and power. Stories of dragons, basilisks, dinosaurs, and the like are usually about powerful lizardfolk.
Physical Description
Lizardfolk are slightly larger than humans, usually standing around 6 feet tall and weighing 150-200 pounds. Lizardfolk are covered in colorful scales, usually green or sometimes blue, grey, or brown. Lizardfolk have softer and paler scales along their chest and stomach, and a ridge of tougher spiky scales down their back. Some lizardfolk (most commonly male lizardfolk) have a large crest along the back of their head and neck, which changes in color as they mutate. All lizardfolk have large and strong tails, which act like a third leg and help them balance.
Society
Lizardfolk usually live in rural communities near swamps, coastlines, or rivers. Most prefer living near nature instead of behind high walls. While wandering monsters pose a severe danger, those same monsters give lizardfolk the chance to mutate. In cities, lizardfolk prefer to live near rivers and lakes, where they can swim around and hunt fish. Lizardfolk are sometimes seen as exotic by more insular humans or elves, but in general they’re common and well-accepted in cities. Large mutated lizardfolk are rare, but when seen, they can alarm people who are frightened of dragons or other monsters.
Character Stats
- Attributes
- +1 Strength, +1 Agility, -1 Intellect, +0 Spirit
- Misc Stats
- 30 feet Speed, +0 Size
Humanoid. You have the Humanoid trait.
Monster. You have the Monster trait.
Amphibious. You can swim at your full Speed, and you can hold your breath for up to 1 hour.
Cold Blooded. You only need to eat half as much food, but you gain fatigue twice as quickly from cold environments.
Vicious Bite. Your unarmed Strikes have 1d6 Piercing base damage.
Lizardfolk Ancestry. You gain an ancestry feat of your choice.
Ancestry Feats
These feats are available only to lizardfolk characters.
Dragon's Breath
You breathe elemental energy like the breath weapon of a dragon
You breathe elemental energy like the breath weapon of a dragon
Make a Strength attack roll against your target’s Agility DC.
- Critical Success
- Double damage
- Success
- Your target takes 2d8 + your character level damage
- Failure
- Half damage
Specializations
Choose one of the Cold, Electricity, Fire, or Toxic traits. This power gains that trait.
Lizard King
You grow much larger and your attacks gain extra reach
You grow much larger and your attacks gain extra reach
Your size increases by +1 and your reach increases by 5 feet.
Optionally, when you reach character level 13, your size again increases by +1 and your reach increases by 5 feet.
Monstrous Instincts
Your supernatural instincts let you sense all nearby monsters
Your supernatural instincts let you sense all nearby monsters
Wings
You have a set of scaled wings that let you fly through the air
You have a set of scaled wings that let you fly through the air
You can fly at your full Speed. While flying, you have disadvantage on Strength rolls and attack rolls.