Lizardfolk

Lizardfolk are scaled, reptilian humanoids who can mutate to copy the traits of animals they eat. Normal lizardfolk have minor adaptations that make them strong, fast, and adaptable. The oldest and strongest lizardfolk have mutated to become giant monsters with awesome size and power. Stories of dragons, basilisks, dinosaurs, and the like are usually about powerful lizardfolk.

Physical Description

Lizardfolk are slightly larger than humans, usually standing around 6 feet tall and weighing 150-200 pounds. Lizardfolk are covered in colorful scales, usually green or sometimes blue, grey, or brown. Lizardfolk have softer and paler scales along their chest and stomach, and a ridge of tougher spiky scales down their back. Some lizardfolk (most commonly male lizardfolk) have a large crest along the back of their head and neck, which changes in color as they mutate. All lizardfolk have large and strong tails, which act like a third leg and help them balance.

Society

Lizardfolk usually live in rural communities near swamps, coastlines, or rivers. Most prefer living near nature instead of behind high walls. While wandering monsters pose a severe danger, those same monsters give lizardfolk the chance to mutate. In cities, lizardfolk prefer to live near rivers and lakes, where they can swim around and hunt fish. Lizardfolk are sometimes seen as exotic by more insular humans or elves, but in general they’re common and well-accepted in cities. Large mutated lizardfolk are rare, but when seen, they can alarm people who are frightened of dragons or other monsters.

Character Stats

Attributes
+1 Strength, +1 Agility, -1 Intellect, +0 Spirit
Misc Stats
30 feet Speed, +0 Size

Humanoid. You have the Humanoid trait.

Monster. You have the Monster trait.

Amphibious. You can swim at your full Speed, and you can hold your breath for up to 1 hour.

Cold Blooded. You only need to eat half as much food, but you gain fatigue twice as quickly from cold environments.

Vicious Bite. Your unarmed Strikes have 1d6 Piercing base damage.

Lizardfolk Ancestry. You gain an ancestry feat of your choice.

Ancestry Feats

These feats are available only to lizardfolk characters.

Dragon's Breath

You breathe elemental energy like the breath weapon of a dragon

Area
30-foot line

Make a Strength attack roll against your target’s Agility DC.

Critical Success
Double damage
Success
Your target takes 2d8 + your character level damage
Failure
Half damage

Specializations

Choose one of the Cold, Electricity, Fire, or Toxic traits. This power gains that trait.

Flesh Eater

You recover energy by eating the meat of defeated monsters

Target
An animal corpse you can reach
Requirements
Your target died in the last minute

You consume flesh from your target, healing 3d6 health. You can’t heal more than the maximum health your target had in life.

Lizard King

You grow much larger and your attacks gain extra reach

Your size increases by +1 and your reach increases by 5 feet.

Optionally, when you reach character level 13, your size again increases by +1 and your reach increases by 5 feet.

Monstrous Instincts

Your supernatural instincts let you sense all nearby monsters

Range
300 feet

You sense the locations of all monsters within range.

Wings

You have a set of scaled wings that let you fly through the air

You can fly at your full Speed. While flying, you have disadvantage on Strength rolls and attack rolls.