Conditions
Blinded
You can’t see. All normal terrain is difficult terrain to you. You automatically critically fail Notice rolls that rely on sight. You are flat-footed, and you have disadvantage on Notice rolls and attack rolls.
Bloodied
You are significantly injured. You have the bloodied condition whenever you at at half Health or below.
Dazzled
Your eyes are overstimulated. You have disadvantage on Notice rolls and attack rolls.
Downed
You are severely injured and are barely able to move. You are incapacitated, prone, and slowed, and you cannot stand up.
Flat-footed
You’re distracted or otherwise unable to focus your full attention on defense. Attack rolls against you have advantage.
Grabbed
You’re held in place by another creature, and you are flat-footed and immobilized.
Immobilized
You can’t use any power with the Move trait. If you’re immobilized by something holding you in place and an external force would move you out of your space, the force must succeed at a die roll against the DC of the effect holding you.
Incapacitated
You are unable to fight. You can’t use any or
powers.
Prone
You’re lying on the ground. You are flat-footed and have disadvantage on attack rolls. The only Move powers you can use are Stand and Stride, and you can only move by crawling, which is normally at half Speed. You have cover from enemies more than 20 feet from you.
Restrained
You’re tied up and can barely move, or a creature has you pinned. You are flat-footed and immobilized, and you can’t use any powers with the Attack or Manipulate traits except the Escape power.
Slowed
Your speed is halved.
Stunned
You’ve become senseless. You are flat-footed and can’t use any powers.
Taunted
You are entirely focused on an enemy. Whenever you make an attack, you must target that enemy if possible. In addition, you cannot use Move powers to move away from that enemy. If you are taunted by a new enemy, you are no longer taunted by the previous enemy.
Terrified
You are overcome with terror. On each of your turns, you must use the Stride power and the Repeat (Stride) power to move as far away as possible from the source of your terror. This effect doesn’t force you to move through obviously dangerous terrain. You has disadvantage on all rolls while you can see the source of your terror.
Unconscious
You’re sleeping, or you’ve been knocked out. You have the blinded, prone, and stunned conditions.