Skills
Skills describe broad types of actions your character might specialize in.
Name | Description |
---|---|
Arcana | How much you know about arcane magic and creatures |
Athletics | Perform deeds of physical prowess or grace |
Crafting | Craft, enchant, appraise, or dismantle items, set or disarm traps |
Eloquence | Influence others through words, negotiation, and flattery |
Nature | Know about the natural world, and train animals and magical beasts |
Notice | Spot, hear, or otherwise detect the presence of something |
Perform | Use your talents to impress a crowd or make a living |
Provoke | Incite rage, fear, sadness, or other negative emotions in others |
Religion | Know secrets of deities, dogma, faith, and the realms of the divine |
Society | Understand the people and systems that make civilization run |
Stealth | Avoid detection, slip past foes, pickpocket, or conceal an item |
Travel | Surive outdoors, know about geography, or track creatures |
Arcana
Good with Intellect.
Includes:
- Knowledge about spells
- Knowledge about magic creatures
- Knowledge about magic items
- Inventing spells
- Crafting magic items
Arcana Feats
Name | Type | Description |
---|---|---|
Arcane Sense |
|
You sense all nearby spells, magical auras, and magic casters |
Copy Spell |
|
You analyze a spell so well that you can cast it yourself |
Dual Origin | Your magic comes from two sources at once, and you have the best of both | |
Magical Sage |
|
You know everything about magic, or you know someplace to learn it |
Spellbook | You store your spells in a book, so you can swap between them as needed |
Athletics
Good with Strength and Agility.
Includes:
- Running
- Climbing
- Swimming
- Jumping
- Balancing
Athletics Feats
Name | Type | Description |
---|---|---|
Battering Ram | You can break down windors, doors, and walls with ease | |
Burst of Power |
|
You push past your limits with a sudden surge of adrenaline |
Daredevil Acrobat | You are an expert at balancing on moving surfaces, even creatures | |
Perfect Endurance | You don’t tire even after long periods of intense physical activity | |
Steady Balance |
|
You can keep your balance even when you would normally fall over |
Crafting
Good with Agility and Intellect.
Includes:
- Crafting
- Enchanting
- Appraisal
- Construction
- Disarming traps
Crafting Feats
Name | Type | Description |
---|---|---|
Architectural Weakness |
|
You analyze a building, spotting any weaknesses in its construction |
Crazy Prepared |
|
You always have exactly the right item prepared for a task |
Jury Rig |
|
You instantly craft a crude, fragile item out of common scrap parts |
Mouse Trap | You can disguise traps or machines as collections of seemingly unrelated parts | |
Quick Craft |
|
You complete a long crafting job with a flurry of activity |
Eloquence
Good with Intellect and Spirit.
Includes:
- Convincing
- Deceiving
- Flattering
- Negotiating
- Speechwriting
Eloquence Feats
Name | Type | Description |
---|---|---|
Always Invited |
|
You reveal an invitation or passcode that marks you as welcome |
Bon Mot |
|
You launch an insightful quip at a foe, distracting them |
Evangelize |
|
You make an argument that incontroveribly supports your claims |
False Expert | You are great at pretending to be an expert in topics you know nothing about | |
First Impression |
|
You are great at charming people when you try to make an impression |
Trustworthy | You are seen as generally trustworthy and honorable |
Nature
Good with Intellect and Spirit.
Includes:
- Knowledge about plants
- Knowledge about natural creatures
- Knowledge about weather and biomes
- Knowledge about medicine
- Handling animals
Nature Feats
Name | Type | Description |
---|---|---|
Befriend Animal |
|
You can quickly make friends with all kinds of beasts and monsters |
Favored Terrain | You are incredibly skilled at living or traveling in a particular terrain | |
Invigorating Herbs |
|
You heal an ally with foraged medicinal herbs |
Locate Animals or Plants |
|
You find the nearest animal or plant of a certain type within 5 miles |
Monster Handler |
|
You reveal you have an item that attracts or repels a specific monster |
Notice
Good with Intellect and Spirit.
Includes:
- Seeing
- Hearing
- Reading emotions
- Noticing lies
- Finding clues
Notice Feats
Name | Type | Description |
---|---|---|
Alert | You react quickly to attacks and can never be surprised | |
Darkvision | You can see in the dark as well as you can in the light | |
Keen Eye |
|
You automatically notice subtle details whenever you enter a room |
Lie Detector |
|
You learn whether a creature is telling the truth or lying |
Pursue a Lead |
|
You examine a clue, focusing your efforts on investigating your target |
Perform
Good with any Agility and Spirit.
Includes:
- Singing
- Dancing
- Impressing
- Party tricks
- Inspiring
Perform Feats
Name | Type | Description |
---|---|---|
Actor | You are very skilled at impersonating specific other people | |
Backup Disguise |
|
You reveal that you’ve actually been wearing a disguise the whole time |
Cheerleader |
|
You get a crowd of people to chant a phrase of your choice |
Famous Performer | You are well-known for your popular performance or art | |
Fascinating Performance |
|
Your performance draws everyone’s attention to it, fascinating them |
Provoke
Good with Strength and Spirit.
Includes:
- Threatening
- Blackmailing
- Imposing
- Scaring
- Taunting
Provoke Feats
Name | Type | Description |
---|---|---|
Inflame Hatred |
|
You inflame someone’s anger and hatred toward another creature |
Intimidating Reputation | You are known as tough, scary, and definitely not someone to mess with | |
Scare to Death |
|
You scare someone so hard they literally die of fright |
Taunt |
|
You taunt an enemy, forcing them to focus on only you |
Vicious Mockery |
|
You insult someone so badly they literally take damage |
Religion
Good with Intellect and Spirit.
Includes:
- Knowledge about faiths
- Knowledge about planar creatures
- Preaching
- Converting
- Moralizing
Religion Feats
Name | Type | Description |
---|---|---|
Astral Projection |
|
You lead a group meditation that sends you and everyone nearby to the spirit world |
Bishop |
|
You reveal a core tenet or rule that everyone in your religion follows |
Divine Sense | You can sense powerful spirits, like kami, outsiders, and undead | |
Holy Symbol |
|
You present your holy symbol and say a brief prayer for luck |
Priestly Status | You’re known as an officially-sanctioned priest of a common religion | |
Secret Cult | You are a member of a secret religous cult with members hidden everywhere |
Society
Good with Intellect and Spirit.
Includes:
- Knowledge about cultures
- Knowledge about history
- Fitting in
- Socializing
- Networking
Society Feats
Name | Type | Description |
---|---|---|
Connections |
|
You have connections in high places, who you can try to ask for favors |
Extensive Knowledge | You are an expert in a huge variety of different areas of knowledge | |
Forced Error |
|
You can manipulate others into making major social faux pas |
Historian |
|
You declare a minor historical fact about the game world |
Linguist |
|
You very easily learn the basics of any language you see or hear |
Stealth
Good with Agility and Spirit.
Includes:
- Hiding
- Disguising
- Pickpocketing
- Concealing objects
- Obscuring tracks
Stealth Feats
Name | Type | Description |
---|---|---|
Hide in Plain Sight | You can hide even while being observed and without any cover | |
Just a Box | You are an expert at hiding behind immobile objects, even in the strangest spots | |
No Presence | You have a complete lack of social presence, peoples’ eyes gloss over you | |
Prior Pickpocketing |
|
You reveal that you already pickpocketed an item your target attempts to draw |
Stealthy Move | You can move across a creature’s field of view without being seen |
Travel
Good with Strength and Intellect.
Includes:
- Navigating
- Foraging
- Tracking
- Marching
- Knowledge about geography
Travel Feats
Name | Type | Description |
---|---|---|
Experienced Tracker |
|
You can easily follow tracks and learn things about your prey |
Land's Stride | You ignore simple natural hazards that impede movement | |
Scout Terrain |
|
You find the location of a nearby terrain feature you’re looking for |
Travel Guide |
|
You know the way to any destination you name, and can easily find the path there |
Wanderer | You never get completely lost while travelling outdoors |