Skills

Skills describe broad types of actions your character might specialize in.

Name Description
Arcana How much you know about arcane magic and creatures
Athletics Perform deeds of physical prowess or grace
Crafting Craft, enchant, appraise, or dismantle items, set or disarm traps
Eloquence Influence others through words, negotiation, and flattery
Nature Know about the natural world, and train animals and magical beasts
Notice Spot, hear, or otherwise detect the presence of something
Perform Use your talents to impress a crowd or make a living
Provoke Incite rage, fear, sadness, or other negative emotions in others
Religion Know secrets of deities, dogma, faith, and the realms of the divine
Society Understand the people and systems that make civilization run
Stealth Avoid detection, slip past foes, pickpocket, or conceal an item
Travel Surive outdoors, know about geography, or track creatures

Arcana

Good with Intellect.

Includes:

  • Knowledge about spells
  • Knowledge about magic creatures
  • Knowledge about magic items
  • Inventing spells
  • Crafting magic items

Arcana Feats

Name Type Description
Arcane Sense You sense all nearby spells, magical auras, and magic casters
Copy Spell You analyze a spell so well that you can cast it yourself
Dual Origin Your magic comes from two sources at once, and you have the best of both
Magical Sage You know everything about magic, or you know someplace to learn it
Spellbook You store your spells in a book, so you can swap between them as needed

Athletics

Good with Strength and Agility.

Includes:

  • Running
  • Climbing
  • Swimming
  • Jumping
  • Balancing

Athletics Feats

Name Type Description
Battering Ram You can break down windors, doors, and walls with ease
Burst of Power You push past your limits with a sudden surge of adrenaline
Daredevil Acrobat You are an expert at balancing on moving surfaces, even creatures
Perfect Endurance You don’t tire even after long periods of intense physical activity
Steady Balance You can keep your balance even when you would normally fall over

Crafting

Good with Agility and Intellect.

Includes:

  • Crafting
  • Enchanting
  • Appraisal
  • Construction
  • Disarming traps

Crafting Feats

Name Type Description
Architectural Weakness You analyze a building, spotting any weaknesses in its construction
Crazy Prepared You always have exactly the right item prepared for a task
Jury Rig You instantly craft a crude, fragile item out of common scrap parts
Mouse Trap You can disguise traps or machines as collections of seemingly unrelated parts
Quick Craft You complete a long crafting job with a flurry of activity

Eloquence

Good with Intellect and Spirit.

Includes:

  • Convincing
  • Deceiving
  • Flattering
  • Negotiating
  • Speechwriting

Eloquence Feats

Name Type Description
Always Invited You reveal an invitation or passcode that marks you as welcome
Bon Mot You launch an insightful quip at a foe, distracting them
Evangelize You make an argument that incontroveribly supports your claims
False Expert You are great at pretending to be an expert in topics you know nothing about
First Impression You are great at charming people when you try to make an impression
Trustworthy You are seen as generally trustworthy and honorable

Nature

Good with Intellect and Spirit.

Includes:

  • Knowledge about plants
  • Knowledge about natural creatures
  • Knowledge about weather and biomes
  • Knowledge about medicine
  • Handling animals

Nature Feats

Name Type Description
Befriend Animal You can quickly make friends with all kinds of beasts and monsters
Favored Terrain You are incredibly skilled at living or traveling in a particular terrain
Invigorating Herbs You heal an ally with foraged medicinal herbs
Locate Animals or Plants You find the nearest animal or plant of a certain type within 5 miles
Monster Handler You reveal you have an item that attracts or repels a specific monster

Notice

Good with Intellect and Spirit.

Includes:

  • Seeing
  • Hearing
  • Reading emotions
  • Noticing lies
  • Finding clues

Notice Feats

Name Type Description
Alert You react quickly to attacks and can never be surprised
Darkvision You can see in the dark as well as you can in the light
Keen Eye You automatically notice subtle details whenever you enter a room
Lie Detector You learn whether a creature is telling the truth or lying
Pursue a Lead You examine a clue, focusing your efforts on investigating your target

Perform

Good with any Agility and Spirit.

Includes:

  • Singing
  • Dancing
  • Impressing
  • Party tricks
  • Inspiring

Perform Feats

Name Type Description
Actor You are very skilled at impersonating specific other people
Backup Disguise You reveal that you’ve actually been wearing a disguise the whole time
Cheerleader You get a crowd of people to chant a phrase of your choice
Famous Performer You are well-known for your popular performance or art
Fascinating Performance Your performance draws everyone’s attention to it, fascinating them

Provoke

Good with Strength and Spirit.

Includes:

  • Threatening
  • Blackmailing
  • Imposing
  • Scaring
  • Taunting

Provoke Feats

Name Type Description
Inflame Hatred You inflame someone’s anger and hatred toward another creature
Intimidating Reputation You are known as tough, scary, and definitely not someone to mess with
Scare to Death You scare someone so hard they literally die of fright
Taunt You taunt an enemy, forcing them to focus on only you
Vicious Mockery You insult someone so badly they literally take damage

Religion

Good with Intellect and Spirit.

Includes:

  • Knowledge about faiths
  • Knowledge about planar creatures
  • Preaching
  • Converting
  • Moralizing

Religion Feats

Name Type Description
Astral Projection You lead a group meditation that sends you and everyone nearby to the spirit world
Bishop You reveal a core tenet or rule that everyone in your religion follows
Divine Sense You can sense powerful spirits, like kami, outsiders, and undead
Holy Symbol You present your holy symbol and say a brief prayer for luck
Priestly Status You’re known as an officially-sanctioned priest of a common religion
Secret Cult You are a member of a secret religous cult with members hidden everywhere

Society

Good with Intellect and Spirit.

Includes:

  • Knowledge about cultures
  • Knowledge about history
  • Fitting in
  • Socializing
  • Networking

Society Feats

Name Type Description
Connections You have connections in high places, who you can try to ask for favors
Extensive Knowledge You are an expert in a huge variety of different areas of knowledge
Forced Error You can manipulate others into making major social faux pas
Historian You declare a minor historical fact about the game world
Linguist You very easily learn the basics of any language you see or hear

Stealth

Good with Agility and Spirit.

Includes:

  • Hiding
  • Disguising
  • Pickpocketing
  • Concealing objects
  • Obscuring tracks

Stealth Feats

Name Type Description
Hide in Plain Sight You can hide even while being observed and without any cover
Just a Box You are an expert at hiding behind immobile objects, even in the strangest spots
No Presence You have a complete lack of social presence, peoples’ eyes gloss over you
Prior Pickpocketing You reveal that you already pickpocketed an item your target attempts to draw
Stealthy Move You can move across a creature’s field of view without being seen

Travel

Good with Strength and Intellect.

Includes:

  • Navigating
  • Foraging
  • Tracking
  • Marching
  • Knowledge about geography

Travel Feats

Name Type Description
Experienced Tracker You can easily follow tracks and learn things about your prey
Land's Stride You ignore simple natural hazards that impede movement
Scout Terrain You find the location of a nearby terrain feature you’re looking for
Travel Guide You know the way to any destination you name, and can easily find the path there
Wanderer You never get completely lost while travelling outdoors