Warblade
Warblades are specialist fighters who develop a unique personal fighting style. Every warblade is completely different from every other warblade, as they all develop distinct and specialized weapons and fighting styles. Warblades usually trained at small esoteric martial arts schools with few practitioners.
Warblade talents use weapons for unique or customizable martial maneuvers. Warblades can specialize in any combination of offense, defense, and utility, depending on what maneuvers they choose. Warblade ribbons represent unique or strange skills associated with their particular fighting style.
Examples of warblades in fiction include almost all anime fighters that have unique or strange fighting styles, as well as almost all characters from classic arcade fighting games.
Novice Talents
Combo Move
You chain another attack onto a successful combo
You chain another attack onto a successful combo
Make a Strike against the target of the triggering Strike.
Crippling Strike
Your strike inflicts a serious status condition on your target
Your strike inflicts a serious status condition on your target
Make a melee Strike.
If your Strike is a success (but not a critical success), choose one of the following effects:
- Your target is dazzled
- Your target is flat-footed
- Your target is slowed
If your Strike is a critical success, choose one of the following effects:
- Your target is blinded
- Your target is immobilized
- Your target is incapacitated
Exotic Weapon
You have a special exotic weapon with unique properties
You have a special exotic weapon with unique properties
You have a unique exotic weapon. Choose two weapons (other than unarmed). Your exotic weapon counts as either or both weapons, whatever is most beneficial. For example, if your exotic weapon combines a dagger and a heavy weapon, then you could treat your exotic weapon as a Finesse One-Handed weapon that deals 1d12 Piercing base damage.
Only you can wield your exotic weapon. If you ever lose your exotic weapon, you can obtain a replacement when you complete an 8-hour rest.
Fighting Style
You specialize in a particular style of combat
You specialize in a particular style of combat
Since this power has the Specialize trait, you choose one of the specializations to the right when you learn this power.
Versatile Style
You can instantly master all kinds of weapons
You can instantly master all kinds of weapons
You learn one combat feat of your choice.
Wolf Stance
You enter the stance of a wolf, with your hands held with fanged teeth
You enter the stance of a wolf, with your hands held with fanged teeth
Veteran Talents
Avalanche Fist
You knock an enemy into a wall and leap to follow up
You knock an enemy into a wall and leap to follow up
Make a Strength attack roll against your target’s Strength DC.
- Critical Success
- Your target takes 4d6 damage and is pushed 40 feet in any direction
- Success
- Your target takes 2d6 damage and is pushed 20 feet in any direction
If you push your target, you can use the Avalanche Charge effect. If you push your target into a solid object, they take 1d6 damage for each 10 feet they moved.
Iron Heart Surge
You break free of all negative effects afflicting you
You break free of all negative effects afflicting you
Choose any number of powers currently affecting you. You are immune to the effects of this use of those powers. Future uses of those powers can still affect you, and those powers can still affect other creatures.
You can use Iron Heart Surge even when an effect would normally stop you from using it.
Raptor Pounce
You follow after an enemy you hit previously, continuing your assault
You follow after an enemy you hit previously, continuing your assault
Master Talents
Style Mimicry
You copy powers that you see other people use
You copy powers that you see other people use
Epic Talents
Ribbons
Call Weapon
You call your bonded weapon to your hand from any distance
You call your bonded weapon to your hand from any distance
Your bonded weapon instantly teleports into your hand. This power works no matter the distance between you and your bonded weapon.
You can bond with a weapon by conducting a 1-hour ritual involving the new weapon. You can only have one bonded weapon at a time.
Damage Mastery
You can deal any type of damage with any weapon
You can deal any type of damage with any weapon
When your Strike would deal Bludgeoning, Piercing, or Slashing damage, you can replace that trait with a different one from that list.
Improvised Weapon
You can fight with mundane objects as if they were deadly weapons
You can fight with mundane objects as if they were deadly weapons
Overconfidence
You have an unfailing belief in your own combat prowess
You have an unfailing belief in your own combat prowess
You have advantage on Spirit rolls made to convince other people of your combat ability through words and appearance.
Style Master
You have a reputation as the master of a martial arts style
You have a reputation as the master of a martial arts style
You have a reputation as a martial artist who has mastered a particular style. Other people know of your skill and may seek you out for training in this style.
Unusual Finesse
You wield large weapons with grace and precision instead of brute strength
You wield large weapons with grace and precision instead of brute strength
You treat all melee weapons as having the Finesse trait.