Hunter
Hunters are ranged warriors who focus on taking down targets with precise, deadly shots. They are unmatched when it comes to chasing and defeating single targets, as enemies can’t flee from their range and accuracy. Most hunters avoid fighting in melee, preferring to use their range to their advantage.
Hunter talents give a variety of boosts to ranged weapons and single-target attacks. Some talents give buffs to single long-range shots with high accuracy and damage, while others give buffs to attacks against specific targets. Hunter ribbons give them bonuses on tracking down enemies and surviving the wilderness.
Examples of hunters in fiction include Hawkeye from Marvel Comics, Ashe from League of Legends, and most fictional rangers or snipers.
Novice Talents
Bear Trap
You throw a portable bear trap towards a nearby enemy
You throw a portable bear trap towards a nearby enemy
Make an Agility attack roll against your target’s Agility DC.
- Critical Success
- Your target takes 3d6 damage and is restrained
- Success
- Your target takes 2d6 damage and is immobilized
- Failure
- Your target takes 1d6 damage and is slowed until the end of your next turn
But your leg! Ah! It’s caught in a bear trap!
Called Shot
You aim for an enemy’s weakest point, trading accuracy for power
You aim for an enemy’s weakest point, trading accuracy for power
Make a ranged Strike with a -5 penalty. If this Strike hits, its base damage is doubled.
Distracting Fire
Your rapid shots distract a foe, making it easier for allies to hit them
Your rapid shots distract a foe, making it easier for allies to hit them
Make a ranged Strike with a -5 penalty. The target of your Strike is flat-footed.
Double Shot
You fire two arrows at one target, with almost no delay
You fire two arrows at one target, with almost no delay
Make two ranged Strikes against the same target.
Focus Aim
You steady your aim, preparing for a single strike
You steady your aim, preparing for a single strike
You have a +2 bonus to your next Strike. This bonus stacks with further uses of this power, up to a maximum of +6.
Hunt Prey
You focus on hunting down and attacking a single target
You focus on hunting down and attacking a single target
You have advantage on die rolls made to search for or track your target. Your first successful Strike each round against your target deals an extra 1d6 damage.
Sharpshooter
You are an expert at making long range shots on difficult targets
You are an expert at making long range shots on difficult targets
You treat ranged weapons as having double their normal range, and you ignore cover when making ranged Strikes.
Veteran Talents
Debilitating Shot
You aim for a weak point and cripple your enemy for a time
You aim for a weak point and cripple your enemy for a time
Make a ranged Strike. On a success, your target is slowed. On a critical success, your target is flat-footed and immobilized.
Hunter's Vision
You can always see your hunted prey in your mind’s eye
You can always see your hunted prey in your mind’s eye
While your target is within 500 feet, you know their exact position even if you can’t see them. Your ranged Strikes against your target have double their normal range and a +2 bonus to the attack roll.
Traps Everywhere
You can remotely activate the countless traps that you’ve placed beforehand
You can remotely activate the countless traps that you’ve placed beforehand
You can fight with remote traps, a special type of ranged weapon that works by triggering a pre-placed trap that happens to be under your target’s feet. Making a Strike with a remote trap is a Retroactive ability, as you are declaring that you happened to hide a trap in that exact spot beforehand.
Your remote traps are a ranged weapon with 2d6 base damage and 100 range. Whenever you use a remote trap, you choose whether the base damage is Bludgeoning, Fire, Piercing, Toxic, or Slashing (or another trait approved by the GM).
Strikes with your remote traps have the following rules:
- You don’t need a clear line to your target
- Your target doesn’t benefit from cover
- Your target must be within 10 feet of a solid surface
- Optionally, you can add your Intellect to the attack and damage rolls instead of your Agility
- Optionally, you can attack your target’s Agility DC instead of their Defense
Master Talents
Hunter's Instincts
You can see enemies through walls, and can track their health and footprints
You can see enemies through walls, and can track their health and footprints
You can sense all creatures in this power’s area as well as if you could see them.
You have a +10 bonus to Intellect+Travel rolls made to track creatures.
Sharpened Focus
You can focus your aim even better as you prepare a strike
You can focus your aim even better as you prepare a strike
Your Focus Aim power gives you a +5 bonus your next Strike, stacking up to +15.
Triple Shot
You can fire three projectiles at once instead of two
You can fire three projectiles at once instead of two
When you use Double Shot, make three ranged Strikes against the same target instead of two.
Epic Talents
Ribbons
Eagle Eyes
You have incredibly sharp eyesight and can perceive details from a distance
You have incredibly sharp eyesight and can perceive details from a distance
You can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you.
Favored Enemy
You are especially skilled at hunting down a particular kind of creature
You are especially skilled at hunting down a particular kind of creature
Choose a type of favored enemy: animals, fey, humanoids, outsiders, or undead. You have advantage on die rolls to track or recall information about your favored enemies. You also learn one language of your choice that is spoken by your favored enemies (if they don’t speak, you can learn any language of your choice).
Find Arrows
You’re always able to find or craft more ammunition
You’re always able to find or craft more ammunition
You acquire a bundle of 50 arrows or bolts. This ammunition might be a set you constructed at a fletcher’s shop, a set you crafted from primitive natural materials, or a lucky find on the battlefield.
Pass Without Trace
You can perfectly camouflage your tracks to avoid pursuers
You can perfectly camouflage your tracks to avoid pursuers
You can hide your trail while travelling in natural environments, giving you a +10 bonus to any die rolls made to avoid being tracked.
Perfect Shot
You can hit stationary targets perfectly out of combat
You can hit stationary targets perfectly out of combat
Out of combat, when you make a ranged Strike against a stationary target, your Strike is automatically a critical success. You must have a minute to prepare for the shot, and your target must be completely stationary.