Berserker

Berserkers are aggressive melee fighters who believe that the best defense is a good offense. They charge into enemy lines, lay waste to their opponents, and refuse to give up and die. Berserkers are notoriously angry, and are adept at channeling their rage into combat power.

Berserker talents give amazing boosts to melee damage. Some of their talents help them resist damage, but others lower their own defense in exchange for damage. Some berserker talents let them resist death or heal when they attack others. Berserker ribbons offer a variety of social and utility effects.

Examples of berserkers in fiction include Conan the Barbarian, the Hulk from Marvel Comics, and most fictional viking warriors.

Novice Talents

Charge

You charge aggressively towards an enemy, gaining bonus damage

Stride in a straight line towards an enemy you can see. If you moved at least 10 feet, your next melee Strike against that enemy before the end of this turn deals an extra 1d6 damage on a success.

Cleave

You cleave through one foe and into another

Trigger
Your melee Strike reduces a creature to 0 HP, and another foe is adjacent to that creature

You swing clear through one foe and into another. Make a melee Strike against the second foe.

Iron Sweep

You made a wide swing that hits multiple targets at once

Make a melee Strike. This Strike targets two enemies you can reach that are adjacent to each other.

Mindless Fury

Your mind is filled with rage instead of thoughts, disrupting mental effects

You have a +5 bonus to your DC against Mental powers.

Power Attack

You sacrifice the accuracy of your strike for pure power

Make a melee Strike with a -5 penalty. If this Strike hits, its base damage is doubled.

Rage

You enter a furious rage, gaining offensive power at the cost of defense

Duration
1 minute, until you can’t sense any enemies, or until you fall unconscious

You tap into your inner fury and begin raging. While raging:

  • You have +5 damage to Strikes that add Strength to the attack roll
  • You have 5 Physical Shield
  • You take a -2 penalty to Defense
  • You can’t use Concentrate powers

Reckless Attack

You lash out aggressively, ignoring your own defenses

Duration
Until the start of your next turn

You have advantage on all melee Strikes, but you are flat-footed.

Second Wind

You find your second wind when most injured, preparing to fight on

Requirements
You are bloodied, and you are currently in combat

You heal 2d6 + 2 * Strength health.

Veteran Talents

Bloody Retribution

You turn the pain of your wounds into a powerful strike

Requirements
You are bloodied
Trigger
You make a melee Strike against a creature that has dealt damage to you within the past minute

You have a +10 bonus to the triggering Strike.

Frequent Rage

You are able to rage much more often

Prerequisites
Rage

Your Rage power is Encounter instead of Daily.

That’s my secret, Cap. I’m always angry.

Ground Smash

You smash the ground, sending out a shockwave in all directions

Area
30-foot cone or 20-foot emanation

Make a Strength attack roll against your target’s Agility DC.

Success
Your target takes 3d6 + Strength damage and falls prone
Failure
Half damage

Retaliation

You immediately strike out in revenge when you get hit

Trigger
You take damage from a creature you can reach

Make a melee Strike against the triggering creature.

Third Wind

You never run out of second winds, and can always recover strength

Prerequisites
Second Wind

Your Second Wind power is Encounter instead of Daily.

Master Talents

Iron Whirlwind

You swing all around yourself, targeting many enemies at once

Prerequisites
Iron Sweep

When you use your Iron Sweep power, you can target up to 5 enemies you can reach. These enemies do not have to be adjacent to one another.

Relentless

You are almost impossible to take down, as you just keep fighting

Trigger
You fall to 0 health

Make a Strength roll against DC 10.

Success
You instead fall to 1 health

Supernatural Rage

You gain one of a number of magical effects while raging

Prerequisites
Rage

When you use your Rage power, you can choose for it to have an additional magical effect. The effect is determined by the specialization you choose.

Epic Talents

Ribbons

Abs of Steel

Your bare skin is as tough as others’ metal armor

Requirements
You are not wearing apparel

Your Defense is equal to 10 + Strength.

It is strongly recommended that your character shows at least some skin in the stomach/torso area while using this power. What’s the point of having abs of steel if no one can see them?

Environmental Resilience

You are used to surviving in harsh climates

Moderately harsh environments, such as extreme temperatures or strong winds, have no adverse effect on you. This doesn’t apply to environments that are extreme enough to deal damage, such as the heat of a bonfire or the pressure of the deep ocean.

Frenzy

You lash out in a frenzy, recklessly using up all your stamina

Trigger
You make a melee Strike

You have a +5 bonus to the triggering Strike. At the end of your turn, you gain 1 fatigue.

Powerful Build

You are bulky and strong, and are accustomed to carrying heavy loads

Your carrying capacity is doubled.

Property Destruction

You are adept at tearing objects into tiny pieces

Your melee Strikes deal double damage against inanimate objects.