| Name |
Type |
Description |
|
Command
|
|
You command a minion you control to take an action |
|
Disarm
|
|
You knock an item out of a creature's hand |
|
Escape
|
|
You escape for any kind of effect that's immobilizing you |
|
Grapple
|
|
You grab a creature and hold them in place |
|
Help
|
|
You command a Minion you control to take an action |
|
Inspire
|
|
You try to inspire a specific emotion in another creature |
|
Interact
|
|
You interact with an object in the environment in some way |
|
Interrupt
|
|
You interrupt the turn order, taking the next turn |
|
Repeat
|
|
You use a Free power a second time on your turn |
|
Seek
|
|
You try to gain information about the world in some way |
|
Shove
|
|
You push a creature away from you |
|
Stand
|
|
You stand up, and are no longer prone |
|
Stride
|
|
You move from one location to another |
|
Strike
|
|
You attack a target with a weapon |
|
Sustain
|
|
You concentrate on a spell, extending its duration |
|
Trip
|
|
You knock a creature to the ground |
| Name |
Ancestry |
Type |
Description |
|
Bestial Mobility
|
Awakened |
|
Your natural environment is in the ocean, the treetops, or the skies |
|
Camouflage
|
Awakened |
|
You are great at blending in with a particular natural terrain feature |
|
Natural Weapon
|
Awakened |
|
You have natural claws, teeth, or horns that deal heavy damage |
|
Speed Chess
|
Awakened |
|
You can instantly revise your plans even as they begin to go wrong |
|
Wild Sprint
|
Awakened |
|
You drop down onto all fours to run at high speed |
|
Cousins Everywhere
|
Dwarf |
|
You have an enourmous extended family, with relatives everywhere you go |
|
Dwarven Luck
|
Dwarf |
|
You're naturally lucky, as you breeze right past the troubles of life |
|
Dwarven Spirits
|
Dwarf |
|
You offer a gift of fine dwarven alcohol, instantly making a new friend |
|
Indomitable
|
Dwarf |
|
You shrug off fear and fatigue, steeling your will for the future |
|
Thick Skin
|
Dwarf |
|
You have developed a natural resilience to common hazards |
|
Elven Skill
|
Elf |
|
You reveal you've spent decades mastering a particular obscure skill |
|
Logic Purist
|
Elf |
|
You hold to logic above emotion, strictly controlling your demeanor |
|
Mind Meld
|
Elf |
|
You link minds with another creature, sharing experiences back and forth |
|
Telepath
|
Elf |
|
You can speak telepathically with all nearby creatures |
|
Verdant
|
Elf |
|
You empathically bond with nearby plants to learn about the local area |
|
Goblin Torch
|
Goblin |
|
You light yourself on fire, burning enemies who get too close |
|
Razor Teeth
|
Goblin |
|
You can chew your way through solid walls |
|
Reckless Abandon
|
Goblin |
|
You somehow survive recklessly charging towards extreme dangers |
|
Scavenger
|
Goblin |
|
You can gather the treasures that humanoids throw away as junk |
|
Underfoot
|
Goblin |
|
You scurry beneath the feet of larger creatures |
|
Destined Hero
|
Human |
|
Your destined luck turns great failures into great victories |
|
Dubious Knowledge
|
Human |
|
You recount a crazy fact that may or may not be true |
|
Faceless Mook
|
Human |
|
You're really good at pretending to be one faceless mook out of many |
|
Natural Talent
|
Human |
|
You have a genius talent in your particular field of study |
|
Organized Action
|
Human |
|
You draw strength from your peers as you speak with the authority of a group |
|
Divine Light
|
Kami |
|
You emit a holy light that harms outsiders and undead |
|
Divine Magic
|
Kami |
|
You call down the magical power of heaven to fuel your spell |
|
Hear Prayer
|
Kami |
|
You hear and respond to someone's inner prayer |
|
High Status
|
Kami |
|
You invoke your status in the celestial bureaucracy to command another kami |
|
Immortal
|
Kami |
|
You have the gift of immortality, and you can never truly die |
|
Dragon's Breath
|
Lizardfolk |
|
You breathe elemental energy like the breath weapon of a dragon |
|
Flesh Eater
|
Lizardfolk |
|
You recover energy by eating the meat of defeated monsters |
|
Lizard King
|
Lizardfolk |
|
You grow much larger and your attacks gain extra reach |
|
Monstrous Instincts
|
Lizardfolk |
|
Your supernatural instincts let you sense all nearby monsters |
|
Wings
|
Lizardfolk |
|
You have a set of scaled wings that let you fly through the air |
|
Clan Axe
|
Orc |
|
You have a special axe gifted to you by your clan |
|
Glory in Victory
|
Orc |
|
You triumph at your victory, inspiring all your allies |
|
Orc Drop
|
Orc |
|
You stay standing when you would normally be incapacitated |
|
Orcish Inversion
|
Orc |
|
You defy logic to do even better when the environment fights against you |
|
Perfect Physique
|
Orc |
|
You gain a surge of adrenaline that makes you stronger for a short time |
|
Construct Flesh
|
Outsider |
|
You fortify your body to resist piercing attacks |
|
Devour Emotions
|
Outsider |
|
You devour all of a creature's emotions, leaving it feeling empty |
|
Instant Reshape
|
Outsider |
|
You discard your old body and instantly make a new one for yourself |
|
Phylactery
|
Outsider |
|
You store your soul in a physical object, making yourself immortal |
|
Sense Emotions
|
Outsider |
|
You read all the major emotions in a nearby creature |
|
Detach Body Part
|
Undead |
|
You can detach your body parts, which continue to function normally |
|
Incorporeal Move
|
Undead |
|
You can walk through walls for a limited distance |
|
Lifesense
|
Undead |
|
You sense the number and location of all nearby living creatures |
|
No Vital Organs
|
Undead |
|
You take reduced damage from critical hits since you have no weak points |
|
Paralyzing Touch
|
Undead |
|
You paralyze a creature you touch |
| Name |
Combat |
Type |
Description |
|
Blessed Luck
|
Amulet |
|
You are hard to affect with dangerous spiritual magic spells |
|
Protective Magic
|
Amulet |
|
You grant minor protections to an ally you affect with a spell |
|
Rebuke Spirits
|
Amulet |
|
You protect a creature or location from evil spirits |
|
Ward Ally
|
Amulet |
|
You protect your ally with a shimmering forcefield |
|
Crush Armor
|
Bludgeon |
|
You crush a foe's armor, weakening them for the future |
|
Distracting Blow
|
Bludgeon |
|
You knock a foe off-balance, making them easier to hit |
|
Dual Bludgeons
|
Bludgeon |
|
You dual-wield bludgeons by striking with a flurry of blows |
|
Reliable Damage
|
Bludgeon |
|
You can reroll 1s and 2s on your bludgeon's base damage |
|
Archer's Eyes
|
Bow |
|
You can see far away and make incredibly distant shots |
|
Multishot
|
Bow |
|
You load multiple arrows on your bow and fire them all at once |
|
Stable Stance
|
Bow |
|
You fire more accurately by planting your feet on the ground |
|
Weighty Draw
|
Bow |
|
You have a bow with a draw weight that requires extreme strength |
|
Heavy Bolts
|
Crossbow |
|
Your heavy shot is so powerful that it knocks enemies prone |
|
Locked and Loaded
|
Crossbow |
|
You instantly ready your crossbow at the start of a fight |
|
Point-Blank Shot
|
Crossbow |
|
Your powerful bolts pierce through nearby targets |
|
Running Reload
|
Crossbow |
|
You prepare your crossbow to fire while sprinting |
|
Opportunist
|
Dagger |
|
You can sneak in dagger strikes after your enemy gets hit |
|
Parrying Dagger
|
Dagger |
|
You parry attacks with your dagger, using it like a shield |
|
Throwing Dagger
|
Dagger |
|
You are an expert at throwing daggers a long distance |
|
Into the Fray
|
Heavy Weapon |
|
Your wide swings leave your enemies no space to gang up on you |
|
Knockback
|
Heavy Weapon |
|
You make powerful, heavy swings that knock your enemy back |
|
Monster Hunter
|
Heavy Weapon |
|
You are an expert at defeating giant monsters with giant weapons |
|
Overhead Swing
|
Heavy Weapon |
|
You make an overhead swing that drives your enemy into the ground |
|
Mystic Burst
|
Orb |
|
You conjure a burst of a particular element in an area |
|
Reshape Spell
|
Orb |
|
You change the area of a spell to be a different line, cone, or burst |
|
Sculpt Spell
|
Orb |
|
You sculpt the area or your spell to include or exclude specific targets |
|
Counter Charge
|
Polearm |
|
You prepare to intercept an imminent charge |
|
Distant Strike
|
Polearm |
|
You strike with increased accuracy against a enemy that can't reach you |
|
Polearm Hook
|
Polearm |
|
You trip a creature using the hook on the end of your polearm |
|
Covering Shield
|
Shield |
|
You can cover yourself with a shield to avoid area attacks |
|
Phalanx
|
Shield |
|
You cover your allies with your shield, blocking attacks against them |
|
Shield Bash
|
Shield |
|
You can wield your shield as a deadly bludgeoning weapon |
|
Mystic Bolt
|
Staff |
|
You shoot a powerful bolt of a particular element at a target |
|
Overchannel
|
Staff |
|
You gather power in your staff, preparing for an epic spell |
|
Staff Fighting
|
Staff |
|
You are an expert at fighting with a staff in close quarters |
|
Dueling Sword
|
Sword |
|
You enter a fencing stance that lets you strike quickly and accurately |
|
Improved Critical
|
Sword |
|
You score a critical hit on sword Strikes more often |
|
Lunging Strike
|
Sword |
|
You lunge forward with a sword for extra reach |
|
Perfect Ricochet
|
Throwing Weapon |
|
You call a throwing weapon back to your hand after an attack |
|
Quick Throw
|
Throwing Weapon |
|
You quickly throw your weapon at the start of a fight, catching opponents off guard |
|
Slowing Hit
|
Throwing Weapon |
|
Your throwing weapon entangles an enemy, slowing them down |
|
Mystic Chain
|
Tome |
|
You chain a jolt of a particular element between two targets |
|
Read Incantation
|
Tome |
|
You read an incantation from your tome, powering up your next speed |
|
Tome of Everything
|
Tome |
|
Your tome has a bit of information on everything, if you can find it |
|
Grabbing Fist
|
Unarmed |
|
You grab an enemy that you get a powerful hit on |
|
Kickboxer
|
Unarmed |
|
You are effective at making unarmed attacks without your hands |
|
Titan Wrestler
|
Unarmed |
|
You are experienced at wrestling creatures much larger than yourself |
|
Eldritch Blast
|
Wand |
|
You blast a target with a powerful bolt of eldritch force |
|
Magic Missile
|
Wand |
|
You fire a magic missile at your target that never misses |
|
Reliable Magic
|
Wand |
|
Your wand skills let you easily recover from miscasts |
| Name |
Skill |
Type |
Description |
|
Arcane Sense
|
Arcana |
|
You sense all nearby spells, magical auras, and magic casters |
|
Copy Spell
|
Arcana |
|
You analyze a spell so well that you can cast it yourself |
|
Dual Origin
|
Arcana |
|
Your magic comes from two sources at once, and you have the best of both |
|
Magical Sage
|
Arcana |
|
You know everything about magic, or you know someplace to learn it |
|
Spellbook
|
Arcana |
|
You store your spells in a book, so you can swap between them as needed |
|
Battering Ram
|
Athletics |
|
You can break down windors, doors, and walls with ease |
|
Burst of Power
|
Athletics |
|
You push past your limits with a sudden surge of adrenaline |
|
Daredevil Acrobat
|
Athletics |
|
You are an expert at balancing on moving surfaces, even creatures |
|
Perfect Endurance
|
Athletics |
|
You don't tire even after long periods of intense physical activity |
|
Steady Balance
|
Athletics |
|
You can keep your balance even when you would normally fall over |
|
Architectural Weakness
|
Crafting |
|
You analyze a building, spotting any weaknesses in its construction |
|
Crazy Prepared
|
Crafting |
|
You always have exactly the right item prepared for a task |
|
Jury Rig
|
Crafting |
|
You instantly craft a crude, fragile item out of common scrap parts |
|
Mouse Trap
|
Crafting |
|
You can disguise traps or machines as collections of seemingly unrelated parts |
|
Quick Craft
|
Crafting |
|
You complete a long crafting job with a flurry of activity |
|
Always Invited
|
Eloquence |
|
You reveal an invitation or passcode that marks you as welcome |
|
Bon Mot
|
Eloquence |
|
You launch an insightful quip at a foe, distracting them |
|
Evangelize
|
Eloquence |
|
You make an argument that incontroveribly supports your claims |
|
False Expert
|
Eloquence |
|
You are great at pretending to be an expert in topics you know nothing about |
|
First Impression
|
Eloquence |
|
You are great at charming people when you try to make an impression |
|
Trustworthy
|
Eloquence |
|
You are seen as generally trustworthy and honorable |
|
Befriend Animal
|
Nature |
|
You can quickly make friends with all kinds of beasts and monsters |
|
Favored Terrain
|
Nature |
|
You are incredibly skilled at living or traveling in a particular terrain |
|
Invigorating Herbs
|
Nature |
|
You heal an ally with foraged medicinal herbs |
|
Locate Animals or Plants
|
Nature |
|
You find the nearest animal or plant of a certain type within 5 miles |
|
Monster Handler
|
Nature |
|
You reveal you have an item that attracts or repels a specific monster |
|
Alert
|
Notice |
|
You react quickly to attacks and can never be surprised |
|
Darkvision
|
Notice |
|
You can see in the dark as well as you can in the light |
|
Keen Eye
|
Notice |
|
You automatically notice subtle details whenever you enter a room |
|
Lie Detector
|
Notice |
|
You learn whether a creature is telling the truth or lying |
|
Pursue a Lead
|
Notice |
|
You examine a clue, focusing your efforts on investigating your target |
|
Actor
|
Perform |
|
You are very skilled at impersonating specific other people |
|
Backup Disguise
|
Perform |
|
You reveal that you've actually been wearing a disguise the whole time |
|
Cheerleader
|
Perform |
|
You get a crowd of people to chant a phrase of your choice |
|
Famous Performer
|
Perform |
|
You are well-known for your popular performance or art |
|
Fascinating Performance
|
Perform |
|
Your performance draws everyone's attention to it, fascinating them |
|
Inflame Hatred
|
Provoke |
|
You inflame someone's anger and hatred toward another creature |
|
Intimidating Reputation
|
Provoke |
|
You are known as tough, scary, and definitely not someone to mess with |
|
Scare to Death
|
Provoke |
|
You scare someone so hard they literally die of fright |
|
Taunt
|
Provoke |
|
You taunt an enemy, forcing them to focus on only you |
|
Vicious Mockery
|
Provoke |
|
You insult someone so badly they literally take damage |
|
Astral Projection
|
Religion |
|
You lead a group meditation that sends you and everyone nearby to the spirit world |
|
Bishop
|
Religion |
|
You reveal a core tenet or rule that everyone in your religion follows |
|
Divine Sense
|
Religion |
|
You can sense powerful spirits, like kami, outsiders, and undead |
|
Holy Symbol
|
Religion |
|
You present your holy symbol and say a brief prayer for luck |
|
Priestly Status
|
Religion |
|
You're known as an officially-sanctioned priest of a common religion |
|
Secret Cult
|
Religion |
|
You are a member of a secret religous cult with members hidden everywhere |
|
Connections
|
Society |
|
You have connections in high places, who you can try to ask for favors |
|
Extensive Knowledge
|
Society |
|
You are an expert in a huge variety of different areas of knowledge |
|
Forced Error
|
Society |
|
You can manipulate others into making major social faux pas |
|
Historian
|
Society |
|
You declare a minor historical fact about the game world |
|
Linguist
|
Society |
|
You very easily learn the basics of any language you see or hear |
|
Hide in Plain Sight
|
Stealth |
|
You can hide even while being observed and without any cover |
|
Just a Box
|
Stealth |
|
You are an expert at hiding behind immobile objects, even in the strangest spots |
|
No Presence
|
Stealth |
|
You have a complete lack of social presence, peoples' eyes gloss over you |
|
Prior Pickpocketing
|
Stealth |
|
You reveal that you already pickpocketed an item your target attempts to draw |
|
Stealthy Move
|
Stealth |
|
You can move across a creature's field of view without being seen |
|
Experienced Tracker
|
Travel |
|
You can easily follow tracks and learn things about your prey |
|
Land's Stride
|
Travel |
|
You ignore simple natural hazards that impede movement |
|
Scout Terrain
|
Travel |
|
You find the location of a nearby terrain feature you're looking for |
|
Travel Guide
|
Travel |
|
You know the way to any destination you name, and can easily find the path there |
|
Wanderer
|
Travel |
|
You never get completely lost while travelling outdoors |