Illusionist
Illusionists are tricky mages who deceive enemies with clever illusions. Illusionists never fight directly, but instead manipulate other creatures’ senses to make them see things that aren’t there or overlook things that are. Many illusionists work as performers, artists, or technical crew, as their magic opens up new possibilities in the performing arts.
Illusionist talents include a variety of ways to distract or disable enemies. Many illusionist talents force enemies to waste time attacking things that aren’t really there. Others manipulate creatures’ minds directly, causing confusing or inciting strong emotions. Illusionist ribbons are mostly small-scale illusions useful out of combat.
Examples of illusionists in fiction include Loki from Marvel Comics, Genjutsu-users from Naruto, and almost every magic-user in real-world mythology.
Novice Talents
Color Spray
You spray out a burst of colors to disorient and blind your enemies
You spray out a burst of colors to disorient and blind your enemies
Distortion
You interfere with all sensory information in an area
You interfere with all sensory information in an area
Choose one effect from the list below. At the GM’s discretion, you can make up a new effect instead of choosing one from the list.
Blur. All creatures have terrible visibility to everything in the area.
Silence. Nothing in the area can produce sound.
Stench. Creatures that start their turn in the area must succeed on a Strength roll or be dazzled until the start of their next turn.
Heightened
For each +1 Mana, you can choose another effect.
For each +1 Mana, the radius of the burst doubles.
Illusory Clone
You conjure an illusory copy of yourself that acts as a realistic creature
You conjure an illusory copy of yourself that acts as a realistic creature
You conjure an illusion that appears as an exact clone of yourself. Your clone apepars at the target point, and is a Minion creature that you control. Your clone has all the same stats as you, except its maximum Health is 1. Since your clone is an intangible illusion, it cannot physically interact with the world, but it can still be hurt by attacks. Your clone cannot use any powers except for basic powers that don’t affect the world, such as Stride.
You have a telepathic link with your clone that lets you communicate instantly and share each others’ senses: you can see through each others’ eyes and feel everything the other feels. Your clone is perfectly loyal to you and obeys all your commands.
Your clone has duplicates of all your equipment. However, duplicated magic items lose their magic, and all duplicated equipment fades a few seconds after it is no longer touching your clone.
Heightened
For each +1 Mana, you conjure twice as many clones.
If you add +1 Mana, your clone is a tangible creature and can interact with the world. Your clone can use all basic powers. Your clone’s maximum Health is equal to five times your Illusionist level.
If you add +1 Mana, your clone can cast all spells you know. You and your clone share the same Mana pool.
Illusory Disguise
You disguise your target, making them appear as someone else entirely
You disguise your target, making them appear as someone else entirely
Your target is covered in a tangible illusion that makes them seem like another creature of the same body shape, and with roughly similar height and weight as themself. The illusion can change the appearance of your target’s worn and held items, but any item your target removes or drops returns to its true appearance.
Heightened
For each +1 Mana, you can target another creature within range.
Invisibility
You turn a creature invisible, completely hiding them from view
You turn a creature invisible, completely hiding them from view
Your target turns invisible.
Heightened
If you add +2 Mana, this spell’s duration changes to 1 minute, and it doesn’t end if your target makes an attack or casts a spell.
For each +1 Mana, you can target another creature within range.
Phantom Pain
You fill a creature’s mind with imaginary crippling pain
You fill a creature’s mind with imaginary crippling pain
Phantom Treasure
You conjure an image of the thing most precious to a creature
You conjure an image of the thing most precious to a creature
Your target sees a phantasm of the most precious thing imaginable to them, whether that’s a pile of items, a deific avatar, or a cherished loved one or hero. Your target is dazzled as they are entirely focused on the phantom treasure. Your target doesn’t use any powers unless they’re in combat or there is an immediate danger.
Make a Magic attack roll against your target’s Intellect DC.
- Critical Success
- This spell lasts 10 minutes
- Success
- This spell lasts 1 minute
- Failure
- This spell lasts until the end of your target’s next turn
- Critical Failure
- This spell ends immediately
Heightened
For each +1 Mana, you can target another creature within range.
Static Image
You conjure a static illuson that changes the appearance of an area
You conjure a static illuson that changes the appearance of an area
You create an illusion that shows any number of stationary objects or creatures. The illusion must fit entirely within the spell’s area. This illusion can also hide any number of stationary creatures or objects you specify, effectively making them invisible. This has no effect on any creatures or objects that move from their initial position.
Heightened
For each +1 Mana, the radius of the burst doubles.
If you add +1 Mana, this spell’s duration changes to 24 hours. If you instead add +3 Mana, this spell’s duration changes to Forever.
Veteran Talents
Dream
You send a creature a dream-like vision that passes in an instant
You send a creature a dream-like vision that passes in an instant
You send your target a dream-like vision. While the dream occurs in an instant, your target perceives the dream as lasting several minutes. You can observe your target’s reactions in the dream and shape it accordingly, so you can use Dream to hold a conversation.
Optionally, you can choose for the dream to appear as a terrifying nightmare. If you do, use the Nightmare effect on your target.
Heightened
For each +1 Mana, the damage of Nightmare increases by 2d6.
Hypnotic Pattern
You conjure a twisting pattern of colors that entrances everyone who sees it
You conjure a twisting pattern of colors that entrances everyone who sees it
Major Image
You conjure a giant, animated illuson of a creature or effect
You conjure a giant, animated illuson of a creature or effect
You create an illuson of any number of creatures, objects, structures, or other effects. The illusion must fit entirely within the spell’s area. You can have the illusion naturally perform simple animations, such as flowing water or a crowd of people talking excitedly.
You can use the Animate Image power.
Heightened
If you add +1 Mana, this spell’s duration changes to 24 hours. If you instead add +3 Mana, this spell’s duration changes to Forever.
Phantom Spell
You reform your spell as a phantasm within a target’s mind
You reform your spell as a phantasm within a target’s mind
The triggering spell becomes a Phantasm effect, as you conjure an illusion of the effect inside your target’s mind. The spell does not affect any creatures or objects other than your target.
For example, if you cast Major Image with Phantom Spell, then only your target would be able to perceive the illusion. If you cast Invoke Blast with Phantom Spell, then only your target would see the effect or take damage.
Swap with Clone
You reveal that you were actually an illusory clone all along
You reveal that you were actually an illusory clone all along
You and a clone actually swapped places in the past, so you’re really somewhere else! Cast Illusory Clone now, and declare how long ago in the past that you actually cast the spell, as well as what your true self has been doing the whole time. You cannot contradict established events, and your true self cannot have taken any actions that rely on a die roll to succeed.
If you add +2 Mana to the cast of Illusory Clone, you can use this power as a power that triggers when you are targeted by any power. This powers targets your clone instead.
Master Talents
Alter Illusion
You alter an existing illusion to show something completely different
You alter an existing illusion to show something completely different
You modify the target illusion to show something different. You can modify the illusion in a smooth way so that it appears to animate naturally. If the illusion covers an area, you can move the area up to 30 feet.
Optionally, as you alter the illusion, you can have it briefly become real for a fraction of a second. This generally has no permanent effect on the world, but an illusory flame could start a fire, or an illusory giant could shake the ground as it steps. To use this effect to deal damage, use the Painful Illusion power.
For example, if you are disguised by an Illusory Disguise, you could alter the disguise to make you look like a different creature. Alternatively, if an enemy cast Static Image to create a stone wall, you could alter the wall to have an opening for you to see or walk through.
As another example, if you cast Static Image or Major Image to create an illusory person, you could animate the person to appear to walk naturally, speak, and so on. You could even have this person run up and punch someone, using Painful Illusion on the target of the not-so-illusory punch.
Deceitful Fog
You conjure a fog filled with illusions that confuse your enemies
You conjure a fog filled with illusions that confuse your enemies
The spell’s area is filled with light fog that blocks all vision beyond 10 feet. At the end of each of your turns, you can move the fog up to 60 feet.
You can use the Distracting Fog power.
Heightened
For each +1 Mana, the radius of the burst increases by 20 feet.
Phantom Prison
You trap a creature in a mental prison that only it can perceive
You trap a creature in a mental prison that only it can perceive
Your target is restrained, as they imagine they are surrounded by terrible hazards. At any time, your target can choose to act despite these hazards. If they do, this spell immediately ends and your target takes 14d8 damage.
Make a Magic attack roll against your target’s Intellect DC.
- Critical Success
- This spell lasts 10 minutes
- Success
- This spell lasts 1 minute
- Failure
- This spell lasts until the end of your target’s next turn
- Critical Failure
- This spell ends immediately
Heightened
For each +1 Mana, the damage increases by 2d8.
Epic Talents
Ribbons
Chameleon
You quickly change part of yourself to look slightly different
You quickly change part of yourself to look slightly different
Dancing Lights
You conjure a group of colorful, moving magical lights
You conjure a group of colorful, moving magical lights
Disguise Object
You disguise an object as a different object of the same general shape
You disguise an object as a different object of the same general shape
Your target is covered with a visual illusion that makes it appear as another object of the same general shape.
For example, you could make a sword look like a walking stick, or you could make a small stone look like a valuable gem.
Heightened
If you add +1 Mana, this spell’s duration changes to 24 hours. If you instead add +3 Mana, this spell’s duration changes to Forever.
Glamour
You are constantly covered by an illusion to enhance your appearance
You are constantly covered by an illusion to enhance your appearance
You are covered by an illusion that makes you appear striking, glamorous, or beautiful. You have advantage on Spirit+Perform rolls that rely on your visual apperance.
Minor Illusion
You conjure a small visual illusion or conjure an illusory sound
You conjure a small visual illusion or conjure an illusory sound
Ventriloquism
You can make your voice actually come from a different place
You can make your voice actually come from a different place
Whenever you speak or make any other sound vocally, the sound originates from the target point.