Druid

Novice Talents

Animal Friendship

You calm, befriend, or permanently ally with an animal

Cost
1 Mana
Range
30 feet
Requirements
Your target is an unintelligent animal
Duration
1 hour, until you or your companions harm your target, or until you cast Animal Friendship on your target again

If you or your companions are currently fighting your target, this spell gains the Attack trait, and you must make a Magic attack roll against your target’s Spirit DC. On a failure or critical failure, this spell has no effect.

Your target’s attitude towards you improves by two levels, such as from hostile to indifferent, or from indifferent to helpful.

If your target was already helpful towards you, and if its CR is no more than half your level, then it becomes totally loyal to you and gains the Minion trait. Your target obeys any command you give it, even putting itself at risk, unless those directions are obviously suicidal.

Heightened

If you add +1 Mana, this spell’s duration changes to 24 hours. If you instead add +2 Mana, this spell’s duration changes to Forever.

If you add +2 Mana, this spell gains an area of a 30-foot emanation, and it targets any number of animals in the area.

You form a telepathic connection that lets you communicate with an animal

Cost
1 Mana
Target
An animal you can reach
Duration
1 hour, or until you decide to end it

You form a telepathic connection with your target. You always know the exact direction and distance to your target, and vice versa. You and your target can choose to mentally share thoughts, senses, emotions, and memories.

This spell lets you speak with your target, though most animals lack the intelligence to understand sophisticated concepts. If you and your target continuously share senses, you can effectively see through each others’ eyes.

Heightened

If you add +1 Mana, this spell’s duration changes to 24 hours. If you instead add +2 Mana, this spell’s duration changes to Forever.

If you add +2 Mana, this spell gains an area of a 30-foot emanation, and it targets any number of animals in the area.

Entangle

You conjure ensnaring vines from the ground to trap your foes

Cost
1 Mana
Range
60 feet
Area
10-foot burst
Requirements
Your target is on the ground
Duration
Sustained, up to 1 hour

Make a Magic attack roll against your target’s Agility DC

Critical Success
Your target is restrained
Success
Your target is immobilized
Failure
Your target is slowed

Heightened

For each +1 Mana, the radius increases by 10 feet.

Gather Swarm

You gather a swarm of tiny animals or spirits that attack at your command

Cost
1 Mana
Duration
1 minute

You can use the Command Swarm power.

Heightened

For each +1 Mana, the damage of Command Swarm increases by 1d6, and the distance moved increases by 5 feet.

Goodberry

You conjure a handful of berries with magical healing properties

Cost
1 Mana
Duration
1 hour

Up to 10 berries appear in your hand. A creature can eat a berry (or feed it to an ally) with the Interact power. Eating a berry heals 1 health and provides enough nourishment to sustain a normal human for one day. Any uneaten berries disappear when the duration ends.

Heightened

For each +1 Mana, the healing of each berry increases by 1.

Summon Animal

You summon a fey spirit that takes the form of a normal animal

Cost
2 Mana
Range
30 feet
Duration
1 hour

You summon a Minion eagle or wolf at the target point. Your minion loyally follows all your orders, unless those orders are obviously suicidal. When the spell’s duration ends, your minion fades back into the spirit world.

You are free to describe the species of animal you summon as something other than the type listed, as long as you keep the same stats. For example, you could summon a hawk, owl, or raven using the eagle stats, or you could summon a brown bear, deer, or panther using the wolf stats.

Heightened

For each +1 Mana, your minion’s maximum health increases by 10, and its Strength or Agility increases by 1.

Summon Fey

You summon a fey spirit that takes the form of a normal animal

Cost
2 Mana
Range
30 feet
Duration
1 hour

You summon a Minion dryad or pixie at the target point. Your minion loyally follows all your orders, unless those orders are obviously suicidal. When the spell’s duration ends, your minion fades back into the spirit world.

Heightened

For each +1 Mana, your minion’s maximum health increases by 10, and its Agility or Spirit increases by 1.

Thorn Whip

You strike at an enemy with writhing thorn-covered vines

Cost
0 Mana
Area
30-foot cone

Make a Magic attack roll against your target’s Agility DC.

Critical Success
Double damage
Success
Your target takes 1d6 damage and is pulled up to 10 feet towards you

Heightened

For each +1 Mana, the damage increases by 1d6.

Veteran Talents

Awaken

You grant an animal humanoid intelligence and opposable thumbs

Cost
5 Mana
Target
One unintelligent animal you can reach

Your target becomes sentient, gaining intelligence as an Awakened. Your target’s form morphs to become more humanoid: they gain the proper limbs, can breathe air, gain opposable thumbs, can speak humanoid language, and so on.

After the transformation, your target is usually friendly towards you, though they may be shocked by the sudden change. If your target was helpful to you before the transformation, they act as a Minion loyal to you for the next hour, after which they become a normal NPC.

Expert Summoner

You can summon spirits that are stronger and more varied than before

Prerequisites
Summon Animal or Summon Fey

When you cast Summon Animal, you can choose for your minion to gain two of the following abilities.

Megafauna. Your minion has +1 Size, +5 feet reach, and +2 Strength.

Natural Armor. Your minion has +2 Defense and +10 Health.

Trip Attack. When your minion suceeds on a Strike, their target falls prone.

Wild Speed. Your minion has +20 feet Speed and +2 Agility.

When you cast Summon Fey, you can choose for your minion to gain two of the following abilities.

Fascinating. Your minion gains the Fascinating Performance skill feat.

Fey Magic. Your minion learns a Novice Cantrip talent of your choice.

Hover. Your minion has +10 Speed and can fly up to 20 feet above the ground.

Tricksy. Your minion has +1 Defense, +1 Agility, and +1 Spirit.

Insect Plague

You fill an area with biting insects that damage and distract enemies

Cost
5 Mana
Range
60 feet
Area
20-foot burst
Duration
Sustained, up to 10 minutes

You conjure a swarm of insects in the spell’s area. The area of the swarm is difficult terrain. When you sustain this spell, you can move the swarm up to 30 feet in any direction.

You can use the Insect Bites power.

Heightened

For each +1 Mana, the damage of Insect Bites increases by 1d6.

Instant Tree

You cause a tree to appear, growing with explosive force

Cost
3 Mana
Range
60 feet
Area
20-foot line

A tree grows almost instantly, starting from the specified point, to fill the spell’s area. You choose the species of tree. Once the tree is done growing, it stays around forever as a normal tree.

Make a Magic attack roll against your target’s Agility DC.

Critical Success
Double damage and double push distance
Success
Your target takes 4d10 damage and is pushed 20 feet away from the base of the tree
Failure
Half damage

Heightened

For each +1 Mana, the damage increases by 1d10, the area extends by 10 feet, and the push distance increases by 10 feet.

We can never forget the Treeagle incident of 2015.

Tree Stride

You can repeatedly teleport between all nearby trees

Cost
3 Mana
Range
200 feet
Duration
1 minute

You know the exact location of all trees within range. You can use the Tree Step power.

Heightened

If you add +1 Mana, the duration increases to 1 hour.

If you add +1 Mana, the range increases to 500 feet.

Master Talents

Control Plants

You animate and control all plants in a large area

Cost
6 Mana
Range
120 feet
Area
60-foot burst
Target
Any number of unintelligent plants in the area
Duration
10 minutes

Your target gains the Minion trait and is completely loyal to you. If your target’s Speed is less than 10 feet, their Speed becomes 10 feet. Your target can use the Crushing Vine and Grasping Vine powers. Your target uses your Magic score instead of its own for these powers.

This spell targets both magical plant creatures and normal immobile plants.

Heightened

For each +1 Mana, the damage of Crushing Vine increases by 1d6, and the push distance of Grasping Vine increases by 10 feet.

Permanent Summons

Your summoned creatures can stay forever

Prerequisites
Summon Animal or Summon Fey

Your Summon Animal and Summon Fey powers gain the following effect.

Heightened

If you add +2 Mana, the duration changes to Forever. However, your maximum Mana decreases by half the cost of this spell (before any reductions to the cost). If you have multiple permanent summons, this penalty only applies to the highest cost summon.

Swarm Body

You briefly transform into a swarm of insects, avoiding a hit

Cost
6 Mana
Trigger
You are targeted by an attack
Duration
10 minutes, or until you decide to end it

The triggering attack no longer targets you, as you transform into a swarm of insects that scatter in every direction. While you are a swarm, you gain the following benefits:

  • You have a +10 bonus to your DC against all attacks, except against attacks that target all creatures in an area
  • You have a +20 feet bonus to Speed
  • You can squeeze through tiny spaces, even ones as small as a few inches wide

The real question is whether you were made of bees the whole time.

Epic Talents

Ribbons

Animal Messenger

You send an animal to carry a message to a specific distact recipient

Cost
2 Mana
Range
30 feet
Requirements
Your target is an unintelligent animal of Size -2 or smaller that is not hostile towards you
Duration
1 day, or until the message is delivered

Specify a location that you have visited or that you know how to reach, and describe a recipient there. Also speak a short message, up to 25 words. Your target begins to travel to the specified location and searches for the specified recipient. If your target finds someone matching the given description, they deliver your message, replicating the sound of your voice. A flying animal can travel up to 50 miles per day, other animals travel up to 25 miles per day.

Heightened

For each +1 Mana, the duration increases by 1 day.

Detect Poison

You identify and locate any nearby poisons or diseases

Cost
1 Mana
Area
30-foot emanation

You detect all poisons, poisonous creatures, diseases, and diseased creatures in the area. You sense the precise location and the exact type of each poison or disease.

Friend of Nature

You naturally have the friendship and trust of animals

Animals and sapient plants tend to like you. Unless given reason to act otherwise, they will treat you as a trusted friend or ally, and are helpful towards you. If you have some way to speak with animals, you can usually get them to perform simple favors for you.

Spark of Growth

You encourage a plant to grow magically quickly

Cost
0 Mana
Target
An unintelligent plant you can reach
Requirements
Your target hasn’t been affected by Spark of Growth in the past week

Your target instantly undergoes up to a year of normal growth. The plant might grow in size, gain or shed leaves, or grow blossoms.

Heightened

For each +1 Mana, your target heals 1d6 health or recovers from one disease afflicting it.

Speak with Animals

You can communicate simple concepts with animals

You can let animals understand your speech, no matter what language you speak in. In turn, you can decipher an animal’s intent by interpreting its noises and motions. Most animals lack the intelligence to understand sophisticated concepts.