Guardian
Guardians are defensive fighters who use shields and heavy armor to protect themselves and their allies. They fight in the front lines as vanguards who distract attention from their more vulnerable allies. Many guardians are altruistic and supportive fighters who focus on defending others before themselves.
Guardian talents greatly increase defense against all attacks and spells. Many guardian talents distract enemies from your allies and force them to attack only you instead. Guardian ribbons increase resilience against environment effects or boost your reputation as a knight.
Examples of guardians in fiction include Braum from League of Legends, Captain America from Marvel Comics, and all tank characters in MMOs.
Novice Talents
Brace
You ready yourself to defend against a particular damage type
You ready yourself to defend against a particular damage type
You are slowed, but you gain (10 + Strength) Shield against a damage type of your choice.
Cover Ally
You move in front of your ally, taking a hit for them
You move in front of your ally, taking a hit for them
Distracting Strike
Your strike distracts enemies from attacking anyone but you
Your strike distracts enemies from attacking anyone but you
Make a melee Strike. Your target has disadvantage on attacks against targets other than you.
Heavy Armor
Your heavy armor can absorb a massive amount of punishment
Your heavy armor can absorb a massive amount of punishment
You have Physical Shield equal to 2 + your Guardian level.
Tenacity
You are resistant to effects that would limit your actions
You are resistant to effects that would limit your actions
You have a +5 bonus to your DC against attacks that would impose the immobilized, incapacitated, or stunned conditions.
Veteran Talents
Cover Move
You dash to tank hits for even distant allies
You dash to tank hits for even distant allies
Your Cover Ally power targets an ally you can see within 30 feet. When you use Cover Ally and target an ally not adjacent to you, Cover Ally gains the Move trait and you move to an empty space adjacent to your ally.
Improved Brace
You are even better at hunkering down to resist incoming damage
You are even better at hunkering down to resist incoming damage
Your Brace power gives you twice the amount of Shield. You gain this Shield against two damage types of your choice instead of against one damage type.
Magic Resistance
You are naturally very resistant to magic spells
You are naturally very resistant to magic spells
You have a +5 bonus to your DC against Spell attacks.
Vigilant Sentinel
You can react quickly to keep a horde of enemies in place
You can react quickly to keep a horde of enemies in place
When you use your Sentinel power, if you succeed on the Strike, you can use another power this round.
Unwavering Mark
You menace a foe, threatening to punish them for harming others
You menace a foe, threatening to punish them for harming others
While your target is within your reach, they have disadvantage on attacks against targets other than you. If your target deals damage to any creature other than you, you can use the Unwavering Punishment power.
Master Talents
Aura of Protection
You defend all nearby allies against all incoming attacks
You defend all nearby allies against all incoming attacks
All attacks have disadvantage against your allies in the area (other than you). You can use the Expanded Protection power.
Enchanted Armor
Your heavy armor is enchanted to protect against all kinds of damage
Your heavy armor is enchanted to protect against all kinds of damage
The Shield from your Heavy Armor power is Anything Shield instead of Physical Shield.
Roaring Taunt
You taunt your enemies with louder and faster shouts
You taunt your enemies with louder and faster shouts
Your Taunting Shout power is instead of
, and its area increases to a 60-foot emanation.
Epic Talents
Ribbons
Cavalier
You are experienced in riding mounts into battle
You are experienced in riding mounts into battle
Your mount has a +5 bonus to their DC against all attacks.
Find Armor
You’re always able to find an easy replacement for your armor
You’re always able to find an easy replacement for your armor
You acquire a set of chain mail or plate armor. This apparel might be a set you constructed at a smithy, a gift from an ally, or a lucky find on the battlefield.
You can use this power to gain your first set of armor or to replace a set that was lost or broken. You cannot use this power to replace apparel that you sold for profit.
Knight
You are recognized as a knight of the kindgom
You are recognized as a knight of the kindgom
You have a reputation as a noble knight who serves king and country. Other people respect your legal and moral authority, and you have elevated social status as a minor noble.
Squire Companion
You have a loyal squire follower who assists you outside of battle
You have a loyal squire follower who assists you outside of battle
You have earned the allegiance of a squire who trains under you. Your squire loyally follows orders you give them, unless those orders go strongly against their personality or would put them in extreme danger. If combat stats are necessary, your squire is a Minion commoner.
Unflinching
You can completely shrug off small amounts of damage
You can completely shrug off small amounts of damage
You instead take 0 damage from the triggering effect.