Monsters
Note that the stats below are incomplete.
Angry Spirit
- Claw Strike
- +2 vs. Defense, 1d10+2 Slashing damage
- Incorporeal Move
- As the Incorporeal Move feat
- Scream
- +3 vs. Spirit DC, range 60, 2d6 Fear damage
Bear
Beholder (Greater)
Master Illusionist. The beholder knows all Illusionist talents of Master tier and below.
- Antimagic Cone
- As Antimagic Field, but it fills a 150-foot cone and lasts one round
- Bite Strike
- +5 vs. Defense, 3d6+5 Piercing damage
- Eye Ray
- 120 foot range, +8 to hit, shoot three random rays, Spell trait
- Charm Ray vs. Spirit DC, target can’t attack the beholder until harmed by the beholder
- Paralyzing Ray vs. Strength DC (sustained), target is stunned
- Fear Ray vs. Spirit DC (sustained), target is terrified
- Slowing Ray vs. Agility DC (sustained), target is slowed and can’t use
powers
- Enervation Ray vs. Strength DC, 8d8 Necrotic damage (half on failure)
- Telekinetic Ray as Telekinetic Grip
- Sleep Ray vs. Spirit DC, target is unconscious until harmed or awakened as a
power
- Petrification Ray as Petrify
- Disintegration Ray vs. Agility DC, 10d8 Force damage, Death trait
- Enervation Ray vs. Agility DC, 10d10 Necrotic damage, Death trait
Blowtoad
Clockwork Turret
Colossal Dreadmaw
- Bite Strike
- +8 vs. Defense, 4d10+8 Piercing damage
- Tail Strike
- +8 vs. Defense, 2d10+8 Bludgeoning damage
- Trample
- Stride and attack everything it moves over, +8 vs. Agility DC, 3d10 Bludgeoning damage
Dog
Drake
Drone
50 Mental Shield, 10 Toxic Shield.
The drone can slam with its body as a Finesse melee weapon that deals 1d6 Bludgeoning base damage.
Elk
Giant Squirrel
Guard
The guard wears chain mail and wields a short polearm and a shield.
- Spear Strike
- +1 vs. Defense, 1d8+1 Piercing damage
Griffon (Young)
Griffon (Adult)
Horse
Molerat
Monadster
Fmap. The monadster can use all powers of the posessed creature.
- Pure
- +5 vs. Intellect DC, 4d6 Force damage. If killed, target is possessed by a new monadster.
- Join
- Absorb an adjacent monadster. Add your Health together, use the higher of all others stats, and gain all of the target’s powers.
Nightmare
50 Fire Shield. Gives its rider 10 Fire Shield.
- Hoof Strike
- +6 vs. Defense, 2d6+6 Bludgeoning damage + 2d6 Fire damage
Ogre
Skeleton
5 Bludgeoning Weakness, 5 Radiant Weakness, 10 Toxic Shield.
Revives after a day if it hadn’t taken Radiant damage within 1 minute of dying.
- Sword Strike
- +2 vs. Defense, 1d8+2 Bludgeoning damage
Spider Mech v1
50 Mental Shield, 50 Toxic Shield, 20 Anything Shield, 20 Water Weakness.
Elemental Absorption. After it takes elemental damage, slam strikes deal +3d6 damage of that type next round.
- Slam Strike
- +8 vs. Defense, 3d6+8 Bludgeoning damage
- Spell Shield
- Gain +10 to Intellect or Spirit DC against one spell
Spider Mech v2
50 Mental Shield, 50 Toxic Shield, 20 Anything Shield, 20 Water Weakness.
Elemental Absorption. After it takes Elemental damage, slam strikes deal +3d6 damage of that type next round.
- Slam Strike
- +13 vs. Defense, 3d6+13 Bludgeoning damage
- Spell Shield
- Gain +10 to Intellect or Spirit DC against one spell
Spy
Spy Lieutenant
The spy lieutenant knows Smoke Bomb, Sneak Attack, Debilitation, and Improved Sneak Attack. The spy lieutenant carries a crossbow and a dagger.
Troll
10 Fire Weakness, 10 Toxic Weakness.
Regeneration. The troll heals 10 health at the start of each of its turns. If the troll takes Fire or Toxic damage, it loses this ability for a round. The troll only dies if it doesn’t regenerate or if it is killed by a critical success on an attack.
- Claw Strike
- +7 vs. Defense, 2d6+7 Slashing damage
Wild Tree
The Wild Tree has a Reach of 30 feet.
- Entangle
- Grapple someone
- Slam Strike
- +6 vs. Defense, 3d6+6 Bludgeoning damage, 5 feet knockback
- Thrown Rock Strike
- +6 vs. Defense, range 60, 1d10+6 Bludgeoning damage, roll for Wild Magic
Zombie
5 Radiant Weakness, 10 Toxic Shield.
Revives after a day if it hadn’t taken Radiant damage within 1 minute of dying.
- Slam Strike
- +1 vs. Defense, 1d6+1 Bludgeoning damage